DeletedUser5139
Guest
The strange thing to me is that the game is designed to punish the city for things outside its control -- mainly those that are unlucky enough to be in inactive areas of the map or have less committed players. Let's see:
1) Inactive neighbors = less visits and therefore, significantly less culture boost/coin help.
2) When inactives are removed, the empty province is worth half in terms of coins. Why? Not my fault that the game got boring to so many of my neighbors. Being at the edge of the map (no moves for me, sigh) I've had literally 50% of my discovered provinces be empty at times.
3) I see several neighbors that went inactive while upgrading their main hall and without culture buildings. This seems to leave a starter city with nothing to click (once the builder is cap'd at a single help). Visits to this neighbor are impossible. Again, why punish the active player unlucky enough to discover such stuck cities? This is worse than an empty province because it's literally worth zero!
4) Inactives don't trade. Wholesaler to the rescue! Well, you know ... before 1.22.
5) People click whatever they want. I constantly get MH donations instead of Culture (despite CBM in my city name) -- or worse, get people clicking a silly low culture building instead of a high one. Who gets punished for players being lazy and just clicking whatever?
To me, the fixes are simple and probably not newly suggested:
1) MY culture boost should be based on MY decision to visit other cities rather than as it is now, where MY culture is based on someone else's decision to keep playing the game.
2) Empty city hexagons should be worth the same coins as a populated MH click.
3) Look into the stuck cities issue, but if #1 is implemented well, this might be moot.
4) The change makes little sense to me to start with, but if IG wants to stick with it, consider upping the quantity.
5) Allow players to configure a culture building with a checkbox to "receive help?" Y/N .... I'd like to turn off help on buildings with low culture (these are usually buildings that also have pop).
My 2 diamonds worth, anyway.
1) Inactive neighbors = less visits and therefore, significantly less culture boost/coin help.
2) When inactives are removed, the empty province is worth half in terms of coins. Why? Not my fault that the game got boring to so many of my neighbors. Being at the edge of the map (no moves for me, sigh) I've had literally 50% of my discovered provinces be empty at times.
3) I see several neighbors that went inactive while upgrading their main hall and without culture buildings. This seems to leave a starter city with nothing to click (once the builder is cap'd at a single help). Visits to this neighbor are impossible. Again, why punish the active player unlucky enough to discover such stuck cities? This is worse than an empty province because it's literally worth zero!
4) Inactives don't trade. Wholesaler to the rescue! Well, you know ... before 1.22.
5) People click whatever they want. I constantly get MH donations instead of Culture (despite CBM in my city name) -- or worse, get people clicking a silly low culture building instead of a high one. Who gets punished for players being lazy and just clicking whatever?
To me, the fixes are simple and probably not newly suggested:
1) MY culture boost should be based on MY decision to visit other cities rather than as it is now, where MY culture is based on someone else's decision to keep playing the game.
2) Empty city hexagons should be worth the same coins as a populated MH click.
3) Look into the stuck cities issue, but if #1 is implemented well, this might be moot.
4) The change makes little sense to me to start with, but if IG wants to stick with it, consider upping the quantity.
5) Allow players to configure a culture building with a checkbox to "receive help?" Y/N .... I'd like to turn off help on buildings with low culture (these are usually buildings that also have pop).
My 2 diamonds worth, anyway.