DeletedUser3434
Guest
Thanks for screwing up my frozen orc set. Now they dont work.
I'm in the same boat. But it turns out that we were getting a benefit we weren't supposed to for the last 3 months. So I try not to think of it as "Inno took something from me" but rather "I got a nice boost for 3 months that wasn't intended." Your mileage may vary.Thanks for screwing up my frozen orc set. Now they dont work.
Booo hissss6. Bugs
It is prohibited to exploit bugs or faults in the games' programming and during gameplay that could represent an advantage for you or for other players.
Each player is required to report any bug immediately to the Support team.
Benefits derived from exploiting bugs may need to be reimbursed.
No one should be accused of using an exploit in this instance.
We asked plenty of times how roads and sets worked, and discussed at length what was possible. At no point did anyone give us even the slightest hint that only combinations of different buildings in a set could be used as a road, and that anything else was a bug.
No one should be accused of using an exploit in this instance.
I just read through all of the live and Beta threads regarding set buildings when they first came out, and that's the only inno quote I could find.For set buildings it works slightly differently: The building itself needs a road connection to the Main Hall. When set buildings are placed right next to each other and only 1 has a connection to the Main Hall, it counts as if all these set buildings have that connection
I read it to mean: so long as each building touches a building that is different from it, then the connection counts. So in your case, so long as each "2 building" touches 1 of the "1 buildings," they'll all be a chain, and 1 road connection for the whole set will be enough.If I have 2/2/1/1/0 copies of spring set buildings, do I have a set of 4 and a set of 2? And which buildings need roads?
I believe the point of the post about the bugs was not one to accuse anyone of exploiting it, but to point out that an unexpected benefit had been gained. The change is not "screwing" the people involved but correcting the overly generous benefits. An attempt to change the perspective from "I was hard done by" to "Oh I got more than I should have, lucky me"
Perhaps if I had added, "intentionally...or un-intentionally" ...
You say "exploit" I play the quest earn the points it says I need to get the prize Frozen Orc. I hover over the frozen orc building and it says ONE building needs to be connected to the road for all to work. It was connected per instructions, how is that "exploit"I would like to refer you to rule number 6 of the game rules:
6. Bugs
It is prohibited to exploit bugs or faults in the games' programming and during gameplay that could represent an advantage for you or for other players.
Each player is required to report any bug immediately to the Support team.
Benefits derived from exploiting bugs may need to be reimbursed.
~~~~~~~~~~~~
This was a bug that was not fix in a timely manner, allowing many of the players to exploit it. Rather than reimbursing the goods and the benefit received during this exploitation, we have chosen to make the players aware of the fix for them to better adjust their cities accordingly.
You were not screwed out of anything, you have not experienced any loss.
Xelenia
I'm on the fences about this whole ordeal.
Where once I was thinking of stacking certain Set buildings was clever, to now, it being not as good as I thought.
I also recall many people talking about these things, and we all were under the impression that it was all "fair game"
Come to now, it really wasn't. And out of the blue the blame was put under; it was a bug and not the way we intended it to work.
My FS' AM, said, that to me just sounds like a "escape" code for devs. Right after a game update Set Buildings begin to work differently, and to fix it they do this and say, oh it was a bug this whole time.
Where as, Imo. it should've maybe been mentioned in the Release Notes, something along the lines of: Set Buildings update; due to a bug, bla bla bla will now work as intended.
I know how business' work. And if you outright call them out on such things, and call them liars... boy oh boy do they get upset. But they know, you can't do anything about it.
Personally I respect and fully back the reasoning behind the "bug fix". To me it makes all the sense in the world.
1 set, 1 set building of each to make the set +1 road connection. Extra set buildings would need another +1 road connection.
I love it!
I can say it doesn't affect my city at all. Only on my future planning with upcoming Set Building Events, if any
I just feel bad for the ones who planned and worked out their cities according to set buildings working as they did. Imo. the only thing they lost is, time.
Time to now, re arrange and plan a work around, if necessary.
I would especially feel bad, and mad even.... if $ was spent to stack up many of the same set buildings, to now realize, oh crap I just rented these things and I feel like it wasn't worth the $, lol
Whole ordeal just smelled bad. But understandable, if true.
I would add, a heart warm; "sorry for the inconvenience this might of caused some of our players" might of gone a long way.
But that's just me, a compassionate gentle soul
Really? Did you consider that it is impossible to get the full advertised bonus on one of each building unless you have multiples of some others? Which means that under the modified rules it is not possible to get the intended (advertised) effect from one of each building in a set.Personally I respect and fully back the reasoning behind the "bug fix". To me it makes all the sense in the world.