DeletedUser3297
Guest
Game like this always require a balance of free players to some-pay, to top-paying. You can't have it one way only, The people who pay to play will walk away if the free players have no choice but to quit.
Shrug, the semantics of "free to play" is fairly subjective. I'm not sure how it isn't free to play. Even if their was an argument surrounding the semantics... My point above stands... it's not a constructive argument and doesn't get us closer to an end goal we're all interested in.
Respectfully, If you have never spent any money on a game that you've been playing for over a year, inno should not want you as a customer. I certainly wouldn't.
Besides without free players the paying player wouldn't be able to dominate 90% of the game. When paying players don't feel like the $ invested gains them anything they stop spending. When they stop spending the game dies.Any customer is a customer worth having. In the genre of video game whether it be console or internet/ browser based, free to play players can be the provision of good fortune for companies that provide us the games to play.
There's a little something called word of mouth. If a free to play player is impressed enough with a game, they are more likely to recommend the game to family, friends, acquaintances. Among those, there may be someone that is willing or able to spend money on the game, as a result, more money for the game provider.
In many cases where games are hosted by a distributor on behalf of a developer, the total number of players has a part in a games life expectancy. Higher numbers leads to a longer life, smaller numbers leads to a shorter life. If the free to play players are not wanted as you say, then that reduces there numbers and then some because possible recommendations are also lost.
You don't actually fight at 6 stars. You want to call out that they 'forgot' 6 stars, when you failed to count that they actually provided 6 numbers for the tournament squad sizes (it starts at 0, with the last battle at 5 stars).
If the devs say we've been going too far out with scouts (this much should have been made obvious as soon as they added the Orc requirements to negotiations), then we've been going too far out. It sucks for players who've been pushing the envelope for months to have changes implemented in the game that effectively roadblock them, but in those cases just consider that you now have an advantage over someone who didn't because you got 'further than intended'.
Yet being a member and playing their game they have had revenue on each page that have been open.. each time, everyday, all year through.. That is an income for INNO.. so cutting out this income is for them to decide.. Half the players or more could leave and what will they have left.. those that have spent and decide not to anymore so they are no longer an asset to the business..Respectfully, If you have never spent any money on a game that you've been playing for over a year, inno should not want you as a customer. I certainly wouldn't.
I think there are a lot of strong arguments against the direction the game is heading... I am pretty displeased...
- They have terrible communication.
- They shouldn't be removing choices.
- They should be making battles more fun and engaging... not "dumbing" them down.
- They need to offer us something else to occupy our time if they're removing something...
- Their is no skill involved... If you want to be in the top 10, all it takes is a larger wallet and more snails... Find a way to reward players who have brains and have mastered the game.
- (plenty others)
It's disgusting that they would turn their backs on the most loyal customers (ie the ones that have been playing for over a year)... My point is simply... I think when the argument stating that it should be free to get province expansions is going to be immediately dismissed by Inno and valid concerns are getting muddied by it.
I almost joined Beta the other day for two reasons. First to bring another perspective to all the whining on Beta forum that has unfortunately oozed out of the slime and attacked this forum like a virus. Second to see what all the bruhaha was all about with the new battle redesign. However, it would probably take too long to ramp up there. Besides, I like surprizes.
So you are already admitting that your cross-forum nonsense was just that?With all due respect, if you don't have any experience with the new fighting system on beta, then maybe it is best not to attack all the comments about that system? With any luck, all that "whining" will save you from ever having to experience it here and you will never know! So far, it is already late to be implemented here. Maybe they are listening.
I read on beta I will be postponed, but that is al info I have. It is a pity, I would have liked to see all these high leveled players fail miserably when they can no longer fight tournaments on automatic. In ideal conditions, I can do 5 provinces completely, it takes me between 2 and 3 hours to fight manually 5 provinces, so that are many hours I need to spend. If I have 5 provinces done in level 1, I have 180 points, 5 x 36. The top players have by then 1080 points or more, that is 30 provinces. Inno must love them coz they must spend diamonds like crazy. By the end of the tournament I have between 12000 and 14000 points, they have more as 40000
So with the complaints of the new battle system, is it worth playing this game? I am relatively new, still in level 4 of the research area so I am relatively new. The battle system is already difficult as I am hitting provinces with units I can not counter yet so it looks like this is another game to archive and forget. Comments?