Dominionofgod
Thinker of Ideas
Gotta say.. while i like the event style/set up, i find myself on the verge of being highly disappointed about how these are being ran now...
Results from my two cities. Both did all quests, got all milestones, got the 100 currency email, lvl 10 ashen phoenix bonus, and collected around the city at the same times. Basically, they both did everything possible that didnt involve spending money.
Note: it takes 260 presents to get all 9 artifacts (including milestone artifacts)
Dom:
Acquired 5376 currency.
Got 265 presents / 9 artifacts
Ended with 1 extra currency
Necro
Acquired 5374 currency.
Got 258 presents / 8 artifacts
Ended with 24 currency.
Dom got the 9th artifact, but just barley. 265/260
Necro was two presents short of that 9th artifact. He was one key short of being able to open the next box. I had 9 or 10 boxes left on the board, at least one of which was the x2 present box. So necro was either 1 single key short of the 9th artifact, or 26 keys short of the 9th artifact.
Obviously, not getting the 9th artifact is bothersome. Potentially being 1 key short is even more so... But what rly bothers me is being at this point having done everything PLUS. Both chars did every single quest available, got all milestones and collected around the city edges multiple times a day, every day. Everything the event has to offer. And on top of that, they had a lvl 10 ashen phoenix active form the first quest for bonus currency, and both got the 100 currency email.
But even with those 'extra bonuses' and doing EVERYTHING... they still came up short and close to short? I got more then the standard event offers and still came up short??? - And this event style allows for the least amount of randomness in currency/reward compared to all the other events. So that suggests to me that this was planned and designed to be this way specifically. - Which means that inno is now purposely making events that run a serious risk of not being able to get the rewards even if you do everything you can. Its one thing if bad startagy lead to not getting the reward, or not completing all the quests, or anything of that sort But to purposly design an event where its very liekly that you might not get the reward unless you pay for it... means they are right on the thin line of becoming a 'pay to win' game.
Now i have no issue with them offering extra things for a cost. But to hold back the main reward for many players unless they pay? Thats just wrong. And i think that will lead inno down a very bad road. - An event should not be made where a player that completes everything possible and gets bonus/extra currency, could still come up short on the main reward. - And while it was often blamed on the randomness factor such as extra currency form opening a reward chest, this even was very straight forward. We can see now the extent of this type of planning. Not good Inno.
Results from my two cities. Both did all quests, got all milestones, got the 100 currency email, lvl 10 ashen phoenix bonus, and collected around the city at the same times. Basically, they both did everything possible that didnt involve spending money.
Note: it takes 260 presents to get all 9 artifacts (including milestone artifacts)
Dom:
Acquired 5376 currency.
Got 265 presents / 9 artifacts
Ended with 1 extra currency
Necro
Acquired 5374 currency.
Got 258 presents / 8 artifacts
Ended with 24 currency.
Dom got the 9th artifact, but just barley. 265/260
Necro was two presents short of that 9th artifact. He was one key short of being able to open the next box. I had 9 or 10 boxes left on the board, at least one of which was the x2 present box. So necro was either 1 single key short of the 9th artifact, or 26 keys short of the 9th artifact.
Obviously, not getting the 9th artifact is bothersome. Potentially being 1 key short is even more so... But what rly bothers me is being at this point having done everything PLUS. Both chars did every single quest available, got all milestones and collected around the city edges multiple times a day, every day. Everything the event has to offer. And on top of that, they had a lvl 10 ashen phoenix active form the first quest for bonus currency, and both got the 100 currency email.
But even with those 'extra bonuses' and doing EVERYTHING... they still came up short and close to short? I got more then the standard event offers and still came up short??? - And this event style allows for the least amount of randomness in currency/reward compared to all the other events. So that suggests to me that this was planned and designed to be this way specifically. - Which means that inno is now purposely making events that run a serious risk of not being able to get the rewards even if you do everything you can. Its one thing if bad startagy lead to not getting the reward, or not completing all the quests, or anything of that sort But to purposly design an event where its very liekly that you might not get the reward unless you pay for it... means they are right on the thin line of becoming a 'pay to win' game.
Now i have no issue with them offering extra things for a cost. But to hold back the main reward for many players unless they pay? Thats just wrong. And i think that will lead inno down a very bad road. - An event should not be made where a player that completes everything possible and gets bonus/extra currency, could still come up short on the main reward. - And while it was often blamed on the randomness factor such as extra currency form opening a reward chest, this even was very straight forward. We can see now the extent of this type of planning. Not good Inno.