And yet l play for free because everything/nothing is/is not overpowered.
Hmmmm... Brown Bear, Fire Phoenix, Winter Village set, etc...
Storm Phoenix, Polar Bear...
Oh, and the new Spire set is game-breaking filth, since it outright destroys Scroll-boosted players ability to trade.
(hint INNO: please think of either reducing the amount of scrolls from the Library itself, OR, change it so that it gives Scrolls base + 1 other T2 good for link bonuses.)
BTW, I also play for free, but I've been around long enough to have lived through multiple rebalancings by INNO due to the devs realizing that certain things were massively out of whack. (*cough*AW & Pop/Culture building rebalancing*cough)
You have imbalances when elements like the event prizes are all over the place, such as the vast difference between say, Red Chocobo/Brown Bear/Polar Bears vs. the Mermaid/Gingerbread buildings. (Hell, even the putrid Panda is better than the Gingerbread, as it's also an additional source for MM spells and a 3x3 vs. 4x4!)
On the other hand, if
everything is roughly equal in scale to things like the Fire Birdie, Brown+Polar Bears, Winter Market set, Carnival set, etc..., then the game stays more balanced as newer players will have the same oppertunities to chase down top tier event buildings.
As for the past few events themselves, they have earned a massive amount of hate due to;
1. The RNG-based "ranDUMB" quest system. ie: this is the outright
worst way to do something like this, because RNG's are notorious for being finicky and prone to skewing results
Yes, players are going to rage when they get murdered by constant repetition of awful quests such as the hellish Scout -> VV -> Toolboxes -> Scout -> Buy Kp -> VV -> Buy KP -> Scout -> VV, etc... BS.
Also, the nature of the randumb quest system itself is hated by many, due to the simple fact that the quests in general are no longer rewarding event currency based on their difficulty...
For example, most players with at least a few brain cells to rub together, despise doing repeated Scouting/Research/VV for maybe 30 or so currencies, and then getting
those exact same quests a week later offering perhaps 50-60+ currencies, or even worse as this event did, just 20 stinking currencies!
If the quests where instead sorted by difficulty and had set currency ranges, there would probably be far less open hostility towards the game devs & INNO in general.
(ie: *every* time you'd get a Scout/Research/VV quest it would be worth 50-60 currencies, while simply producing goods or supplies would always be worth say 20-30 currencies, etc...)
2. NO ONE, even in that other heretical game where it was ported over from, really enjoys the presents & reshuffle mechanic.
But! At least in that other game, it is mostly countered by the fact that solving 1 quest = opening 1 present. (unlike our version, which required 3-4 quests typically just to open 1 present)
3. The prizes in general don't reflect the effort required to acquire them.
Sure, you're not supposed to 'get rich' off of the consolation stuff, but there's a big difference between being able to generally avoid stuff you might not want, (ie: runeshards, coin rains & relics), vs. getting mostly nothing
except gak like 1kp, 3 relics, EE spells, runeshards, pointless decos, etc...