I only mentioned 2 buildings because those were the 2 biggest offenders. The majority had improvements, so I didn't mention those, and many were buildings that you could only have 1 instance of (e.g., you can't have multiple Scream of Halloweens or Gaegils Balcony).
But it is not just one building and it is not just two. It is multiple buildings. And that is how I went from over a thousand population to -14. I'm lucky I didn't join until October and had fewer event buildings to "adjust". I'm still in Dwarves in 3 of my cities and recovering from a population and culture deficit in all of them that leaves me scrambling to find a way to
do something to move forward. They didn't just "adjust" the "biggest offenders". They took a hatchet to the specs of a lot of buildings. Perhaps the outcry wouldn't have been as great if they would have chosen a building or two to hack away at--
and given people notice it was going to happen in time to prepare for it. But they didn't. They rounded up a lot of buildings and slashed away. And now they are going to give a spell to bring back the specs of one building? Yeah, that's going to help.
Oh! I forgot the magic residence. Which I'll never be able to upgrade. (O.K. Never is a long long time. I'll add a modifier to "never"-- "likely".) I am in 4 different FSs. Not one of them have ever cleared all 10 chests. I'm not sure what other method one can use to attain one of these spells. But likely, I'll never have one. I had a magic residence once. Bought it when I started playing and got stuck in chapter 2. Hung onto it for the longest time waiting on a blueprint to upgrade it. Finally realized that wasn't happening and that I would have more population if I deleted it and built and upgraded a regular residence. It was hard deleting it. But I finally did, for the sake of my city's growth. Giving away a magic residence is handing a person a band-aid to stem the flow of a cut artery.
I didn't say all players wanted upgradeable buildings. I said many.
Definition of many:
man·y
determiner, pronoun, & adjective
1.
a large number of.
"many people agreed with her"
synonyms: numerous, a great/good deal of, a lot of, plenty of, countless, innumerable, scores of, crowds of, droves of, an army of, a horde of, a multitude of, a multiplicity of, multitudinous, multiple, untold...
And if you follow the "suggestions" forum, and the Timon and Rike Q&As,
? I don't. I never have. I would venture a guess to say "many" players don't have any idea who these people are or why they should spend time away from building their cities to read their Q&As
you'd agree that it has been a constant request from dozens of unique players.
{Bolding mine} That sounds like far fewer than "many".
I don't think characteriznig this change as something a vocal minority wants is accurate.
I do. How many players do you think there are who play Elvenar? I'm sure there are stats somewhere. We have seen only a fraction of the people who are upset about this change come to the forums and voice their dissatisfaction. Those "dozens of unique players" are a minority. A vocal minority, yes.
The outrage you're seeing is people wanting to have their cake and eat it too.
That is so much malarkey.
They want amazing event buildings (see every event thread in the past 12 months of people complaining about the strength of the rewards), and they want to be able to keep them around forever.
Ok. What is wrong with someone wanting to keep what they have won? It hurts no one. It is their city. If they wish to have a chapter 2 event building and they are now in Elementals, how does that harm anyone? (Hint: it doesn't.)
People ask for game changes all the time, and they almost never acknowledge that an improvemnt on one end needs to have a corresponding in-game change that makes life harder.
People's outrage has nothing to do with wanting to have their cake and eat it too. I was fine with the buildings being given for events. I didn't want them to be upgradable. Never crossed my mind. I was happy with the culture and population they had. I was ok with knowing that as I advanced I would be replacing those buildings with new buildings that gave higher population and culture. People's outrage has to do with having a positive population and culture when they went to bed and waking up to a negative population and culture. For me, even the culture thing is not as mind numbing as the loss of population. There are plenty of regular culture buildings that have good culture. The loss of population, though, completely stalled me. When I played the event and won the building and placed it in my city, I was told that building's value would never change. I relied on that contract with Inno. I planned around that building, built around that building, based my city's growth on having that building and its bonuses available. That was ripped away from me. And no one even had the decency to say in the notifications, "Watch out! A tsunami is coming for your city!" That's why people are filled with rage. That's why people are quitting. And that's why Inno is now handing out band-aids.
There's nothing in it for me for "defending" the developers, other than recognizing that I want an improving and evolving game. If anything, that should give credence to my arguments. I wish Inno was giving me diamonds for my forum posts, but you can see from the lack of premium buildings in my city that its simply not the case.
Wouldn't it be wonderful though if they did offer diamonds for posting? More people would come to the forums, I bet.