The Unbeliever
Well-Known Member
Re: needing current chapter level buildings;
The way Elvenar does this:
- doesn't announce this MAJOR extreme change, so the vast majority of the player base is caught off guard by it and have to waste days at a time building and/or upgrading multiple new buildings to meet the criteria.
- double down on the dumb by then keeping the various timed productions for the workshops. (namely the 9hr & 24hr productions, which massively screws with needed in-city production)
The way FoE does this:
- simply demands a number of "productions" from a building of the current chapter, or slightly more productions from a previous chapter building/s
(ie: Finish 16 productions in a production building of your current age, OR, finish 24 productions in a production building of your previous age)
Why the FoE way is better?
Because now you can have more variety in quests overall, as the longer multiple productions (3hr, 9hr, 24hr) can be demanded in greater and greater numbers as the event rolls on, since they are doable via Lv1 'turds', (aka Blacksmiths in that 'other' game), while NO ONE is unfairly hosed by the requiring productions from their current era workshops!!
ie: it's a toolbag move to demand an endgame player *must* do 5x 24hr productions in their monstrous sized & pop+culture hungry workshops, while a Ch4 player can do those exact same productions but with Lv1 turds!!
So while endgame players will still *need* to keep 4-5 or so high leveled workshops for events, the idea is that they can get through the quest with just multiple 5min production runs!
The early game players still keep their big advantages of getting to use much larger quantities of smaller buildings, and also (very likely) clearing out those quests much quicker vs. the late/endgame player, but at least now the later/endgame players don't get their entire city production grinding to a complete halt because 5 or their 6 workshops are stuck producing fething toolboxes! (4x in a row for an added junk-punch too!)
Doing this quest the proper way, (ie: just complete X number of productions vs. specific number of set timed productions) is most especially important for the large number of players who are also hung up in the midst of the various Guest Races! These poor sods are probably the most hard done by with the radical shift in event play this time around, as they have no choice in giving over an ever-increasing % of their city space to the various settlements.
It's one thing a player who has finished the whole tech tree, or else is nicely slotted at the 'in-between' point of the guest race settlements, to suddenly be forced to build & grow 6-8+ new Workshops + Factories. (pop + culture can be an issue, but space is very likely to be found in spades!)
On the other hand, anyone who's in Ch's 6-14 (so over 50% of the total game itself!) and is stuck with all their guest race stuff sucking up land is probably pretty boned when they're told out of the blue to plonk down those same 6-8 new buildings.
That the Elvenar team actually need these kinds of simple & logical explanations spelled out for them is shocking in the extreme...
A bloody 8 year old can understand this gak!
The way Elvenar does this:
- doesn't announce this MAJOR extreme change, so the vast majority of the player base is caught off guard by it and have to waste days at a time building and/or upgrading multiple new buildings to meet the criteria.
- double down on the dumb by then keeping the various timed productions for the workshops. (namely the 9hr & 24hr productions, which massively screws with needed in-city production)
The way FoE does this:
- simply demands a number of "productions" from a building of the current chapter, or slightly more productions from a previous chapter building/s
(ie: Finish 16 productions in a production building of your current age, OR, finish 24 productions in a production building of your previous age)
Why the FoE way is better?
Because now you can have more variety in quests overall, as the longer multiple productions (3hr, 9hr, 24hr) can be demanded in greater and greater numbers as the event rolls on, since they are doable via Lv1 'turds', (aka Blacksmiths in that 'other' game), while NO ONE is unfairly hosed by the requiring productions from their current era workshops!!
ie: it's a toolbag move to demand an endgame player *must* do 5x 24hr productions in their monstrous sized & pop+culture hungry workshops, while a Ch4 player can do those exact same productions but with Lv1 turds!!
So while endgame players will still *need* to keep 4-5 or so high leveled workshops for events, the idea is that they can get through the quest with just multiple 5min production runs!
The early game players still keep their big advantages of getting to use much larger quantities of smaller buildings, and also (very likely) clearing out those quests much quicker vs. the late/endgame player, but at least now the later/endgame players don't get their entire city production grinding to a complete halt because 5 or their 6 workshops are stuck producing fething toolboxes! (4x in a row for an added junk-punch too!)
Doing this quest the proper way, (ie: just complete X number of productions vs. specific number of set timed productions) is most especially important for the large number of players who are also hung up in the midst of the various Guest Races! These poor sods are probably the most hard done by with the radical shift in event play this time around, as they have no choice in giving over an ever-increasing % of their city space to the various settlements.
It's one thing a player who has finished the whole tech tree, or else is nicely slotted at the 'in-between' point of the guest race settlements, to suddenly be forced to build & grow 6-8+ new Workshops + Factories. (pop + culture can be an issue, but space is very likely to be found in spades!)
On the other hand, anyone who's in Ch's 6-14 (so over 50% of the total game itself!) and is stuck with all their guest race stuff sucking up land is probably pretty boned when they're told out of the blue to plonk down those same 6-8 new buildings.
That the Elvenar team actually need these kinds of simple & logical explanations spelled out for them is shocking in the extreme...
A bloody 8 year old can understand this gak!