Dew Spinner
Well-Known Member
Looking for ideas!
The wonders' main function is to provide Mana every time you start a scout, Secondary is to provide a broken rune shard, 1 broken rune shards, That are easily gained in tournament, once a WEEK, I am sure the Devs can do better than that! After spending 22,163 KP you can get 7 broken rune and It also gives Mana but if you can not use that Mana on the same day as you collect it by upgrading a building, completing a tech or catering it away in Tournament/Spire, then it will be lost or mostly lost to decay. The size is 4x7 or 28 squares, this AW should give a lot more for the space and Tournament/Spire Penalty that it is going to give you. You are going to take 2 penalties that multiply against all the other penalty factors, 1 for the AW levels and 1 for the land it takes to house it. Looking for ideas on how the Devs can retool this AW and make it more worthwhile for more players.
The wonders' main function is to provide Mana every time you start a scout, Secondary is to provide a broken rune shard, 1 broken rune shards, That are easily gained in tournament, once a WEEK, I am sure the Devs can do better than that! After spending 22,163 KP you can get 7 broken rune and It also gives Mana but if you can not use that Mana on the same day as you collect it by upgrading a building, completing a tech or catering it away in Tournament/Spire, then it will be lost or mostly lost to decay. The size is 4x7 or 28 squares, this AW should give a lot more for the space and Tournament/Spire Penalty that it is going to give you. You are going to take 2 penalties that multiply against all the other penalty factors, 1 for the AW levels and 1 for the land it takes to house it. Looking for ideas on how the Devs can retool this AW and make it more worthwhile for more players.
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