SoulsSilhouette
Buddy Fan Club member
I like scrolls. I give them to my orcs to burn and they love the fires. It's a win-win thing here. But, as a boosted in scrolls player I too wonder about having 2 million scrolls and 25 crystal and 25 silk....a bit of an imbalance (okay, not 25 but usually 200-400k of the other T2's). I try to trade but have to offer a 20-30% discount and even then, if I'm asking for elixir it has to be near 50% discount. So it is imbalanced and we can see it when they introduced the moonstone library.
I like the idea of boosted +1 or even boosted -1. On the other hand, how about letting the player select the goods produced? You get a library, you check a box as to which you wish to have and now you have it. Perhaps you could even change it by putting it into storage and taking it out again? Flexibility of production and nobody needs to lose what they have. Hmmm..... I even like this idea! LOL.
AJ
I doubt that will EVER happen for a build that actually does provide benefits. Yes, if you have a glut of scrolls that can be an irritation, however, if you do have that many, you can burn them in the wholesaler and with 3 star trades.
I am not boosted in scrolls in my main city and I routinely offer three star trades.
Nerfing anything is indecent.
The creation of a different set or extensions that offer different goods when attached, is more reasonable. Anytime an existing build is changed, it hurts a certain number of players out there. They might not be players who frequent the forums or express themselves. There are too many games out there and sometimes, when every step you take forward gets shifted back by multiples of ten, it's far easier to just find a game that more suits what you want.
If you want an economy that you can dictate, BDO, WoW, etc are out there with open markets.