Dew Spinner
Well-Known Member
Has anyone come up with a comprehensive guide of which AWs are worth their penalty with the new tournament changes?
I'm not sure about Mountain Halls either, now that you only get goods in 3 help chests?
Only once you place it.Also, does anyone know if an expansion counts against you once you get it or only once you place it?
Yes. Again I will repeat:The Thread linked to was written in 2017, way before the new tournament changes, so it is not of any value any more.
The tournament changes have not really impacted which wonders are good and which are not. Having them all was never considered to be an optimal strategy, just a very pretty one.
Thanks AJ this is the comparison info I was looking for!! I feel like I am flying blind with this AW issue. If Inno was going to make such sweeping changes the least they could have done was put out an extremely detailed explanation so new players could make an informed decision. Mountain Halls is now on my list to build!As for the Mountain Hall I get over 19,000 pop at level 12 and increase my goods production by 72%. This allows me to the space from at least 2 residences (30 squares) and at least 2 mfrs. The space saved in excess of the Residences space gained - MH space taken in addition to the mfr space gained, enables me to build a 4th armory or perhaps a big fat workshop to help out with the supply shortage. (in my case the armory). I do think the MH and the GA together have a synergy that can't be beat. Together I get nearly 50k population at lvl 12 and 19. In addition the GA produces coins in abundace 1.5 million every 3 hours -- which means my residence foot print has been reduced another 4 residences. 50k pop, 72% increase in goods mfr, and about 7.5 million coins, it's a great combination and probably well worth the space because these three productions are the foundation of your city. Better foundation means more potential.
AJ
You have previously stated that your goal is to have all the AWs, so I don't believe you would ever see any of them as a detriment. My goal is to have more space for other buildings and have more KP to level up the "good" AWs faster. Just need help figuring out which AW's benefits outweigh the double whammy penalty!I have all AWs, and I have no problem completing the spire or getting 10 chests (and ranking #2 in my FS getting those 10 chests).
I believe this penalty is overrated -- it really doesn't make that much of a difference.
You are thinking of the Crystal Lighthouse, I believe. The MH is not based on chests. Mountain Halls, Golden Abyss and Prosperity Towers are the three critical non-military wonders, at least for me. Before I got the PT, I had a huge struggle keeping up with supplies despite having 8 fully upgraded workshops. Of course everyone's play style is different, and you may cater less in spire or have less manufactories, but no matter what, I think those earn their keep.I'm not sure about Mountain Halls either, now that you only get goods in 3 help chests?