I had to go look it up since I haven't paid attention to how much I have, it's that inconsequential of a resource to me. I have 206k and I craft a lot, sometimes 2-3 things in a cycle if it's worth using time boosts. I also have 13 pages of buildings in my inventory, most of which I have no intention of ever using. I can't say for sure, but I have to assume my abundance of spell fragments is because I do all 3 levels of the spire each week. I haven't needed to disenchant anything since the Spire started unless a quest asked for it.
I do not want the "end gamers" be the reference point for spell fragments, in general end gamers have to much of anything anyway.
I have 146K on my biggest account and craft a lot to, it's still growing but not as fast anymore, I also do 3 spires every week. (I ran low on spellfragments during autumn event with the unlimited quests)
Buildings 16 pages.
From this point of vieuw I could say the same, too many,
But I also play on a world that opened last oktober?, here I do 2 levels every week, have no bucketload of spare buildings, and surely not plenty of spell fragments.
I think a developing active town is a better benchmark than many endgamers.
I like to remind everyone how difficult it was to get enough fragments before we had the spire improved droprate, you guys asked for that change for a reason, you wanted spell fragments instead of coin rains and supply instants as those were not considered to be prizes. there was a reason you asked for that specific change, this change is the same thats debated now to be changed back (to coin rains and supply instants?)
Then next year we see the same complain again and we want spellfragments again?