AtaguS
Well-Known Member
I'm unclear on how there will suddenly be a massive shortage of spell fragments if this suggestion gets implemented, or why a sligher shortage would be a huge problem. The suggestion to increase the spell fragments in the 1st level of the spire and gradually phase them down or out by the 3rd takes into account the players who are not yet overloaded in spell fragments and still find value in those chests. This isn't an all or nothing suggestion. The spire is not the only source of spell fragments in Elvenar. A reduction in spell fragments in the spire may cause some players to turn to the disenchanting option from time to time, or may even slow a player down a little as they wait for a replenishing of resources but how is that different than any other resource in this game?
Isn't that part of the lasting fun of the game...to keep strategizing and organizing to keep up the resources necessary to build and operate the city of our dreams? Crafting things in the MA is a great tool and brings many boons to our cities but it, like everything else, requires planning and work and the right resources to pull off. Why should spell fragments be so plentiful that crafting just becomes a background operation without having to think? I mean, that sounds great don't get me wrong, but it doesn't sound like the Elvenar I've come to know and love. Too much of any resource tips the balance and dampens the fun.
If a city plays the spire regularly they will find plenty of coin refills, supply refills, mana plants or gum trees in their inventory wanting some disenchantment from time to time. And an increase of spell fragments in the first tier means plenty of chances to win those too. They'll have more time instants to feed their barracks (less SFs used up crafting time instants) and get farther in the tournaments, resulting in plenty of spells to disenchant as well. If they don't play the spire regulary then nothing changes for them by this suggestion getting through. Although if they learned that there was a solid chance of getting a bunch of spell fragments in the 1st tier alone, they may take a closer look and give it a try. Seems like a win-win to me. Sometimes a slight nerfing can actually get everyone out ahead in the end.
Isn't that part of the lasting fun of the game...to keep strategizing and organizing to keep up the resources necessary to build and operate the city of our dreams? Crafting things in the MA is a great tool and brings many boons to our cities but it, like everything else, requires planning and work and the right resources to pull off. Why should spell fragments be so plentiful that crafting just becomes a background operation without having to think? I mean, that sounds great don't get me wrong, but it doesn't sound like the Elvenar I've come to know and love. Too much of any resource tips the balance and dampens the fun.
If a city plays the spire regularly they will find plenty of coin refills, supply refills, mana plants or gum trees in their inventory wanting some disenchantment from time to time. And an increase of spell fragments in the first tier means plenty of chances to win those too. They'll have more time instants to feed their barracks (less SFs used up crafting time instants) and get farther in the tournaments, resulting in plenty of spells to disenchant as well. If they don't play the spire regulary then nothing changes for them by this suggestion getting through. Although if they learned that there was a solid chance of getting a bunch of spell fragments in the 1st tier alone, they may take a closer look and give it a try. Seems like a win-win to me. Sometimes a slight nerfing can actually get everyone out ahead in the end.