David Dragonsage
Well-Known Member
Thanks for the clarification.
Not sure if it was mentioned already, but jsut as a note, the order you enters the ingredients does matter in terms of the amount of witch points used. The recipie percentages are the same i think, but the cost of witch points can be a little different. - I made this notation in about cauldron thread a week or two ago. I forget the exact numbers off the top of my head, but it was around 1080 vs 1050 using the exact same ingredients and exact same amount of each ingredient, but entered in different orders. (my starting point limit is about 1030ish, which was why i was trying to see if i could find a way to make it work..Best General Mayhem Recipe
4 Mana Shell,
4 Flying Iris,
4 Ear Truffle
4 Cottoncloud Bud
Enter in any order, the results are the same.
Result: General Mayhem to 34% at a cost of 3682 witch points.
Not sure if it was mentioned already, but jsut as a note, the order you enters the ingredients does matter in terms of the amount of witch points used. The recipie percentages are the same i think, but the cost of witch points can be a little different. - I made this notation in about cauldron thread a week or two ago. I forget the exact numbers off the top of my head, but it was around 1080 vs 1050 using the exact same ingredients and exact same amount of each ingredient, but entered in different orders. (my starting point limit is about 1030ish, which was why i was trying to see if i could find a way to make it work..
Just a random note.
What are the abc ingredients?Simple Four Ingredient Recipes
So far, with a sample size of only one week, Diamond Ingredients and "Could Not Find This Week" appear to be one and the same, without any effect on the Ingredient Potency. Hopefully that's the case, because we don't really need 17 different variables to worry about when designing recipes. Spending a few Diamonds (because you're in a rut that you like) to reuse a successful recipe, seems like a reasonable use of discretionary Diamonds.
I'm focusing on very simple recipes, so that I can thereby spot "unexplained" variations in larger recipes. In particular, I'm focusing on recipes with four adjacent Ingredients, wherein the first ingredient has the most influence on a particular Effect.
This data is from a player in Chapter 11 (Halflings) with a 2 point boost on Barracks Strength.
Note that the Boosts are the same, regardless of how many single ingredients were used. What changes is the number of Effects that are competing for a Chance.
Ingredients Effect % Success Boost % Success Boost 4 once 4 once 12 once 12 once 1234 Coins 15.4 10.0 6.8 10.0 2345 T3 Goods 13.2 40.0 6.2 40.0 3456 Barracks Strength 13.2 04.4 6.8 04.4 4567 Orcs 13.2 10.0 8.3 10.0 5678 Supplies 13.2 10.0 6.8 10.0 6789 T2 Goods 12.7 40.0 6.8 40.0 789A Training Strength 13.2 04.0 6.8 04.0 89AB Mana 15.0 10.0 6.8 10.0 9ABC Settlement Goods 18.7 04.0 6.8 04.0 ABC1 T1 Goods 22.4 40.0 6.8 40.0 BC12 Mercenary Strength ? ? ? ? C123 Seeds Goods ? ? ? ?
The numbers in Red/Bold/Italics are breaks in the pattern
- For a recipe with four single Ingredients, the overall Success Rate (you'll at least get something) is 40.0%, sliced four ways
- For a recipe with twelve single ingredients, the overall Success Rate climbs to 69.3%, but it's sliced twelve ways
I also ran a test that focused JUST on 4x recipes that influenced Barracks Strength, which is primary for Ingredient #3.
- The high Success % for the first and last few Effects is a boundary condition as Effects BC (11, 12 in Hexadecimal) have not yet been discovered for my Cauldron, so fewer Effects are competing for the ?fixed? 20% pool associated with each Ingredient
- The 12.7 Success % for T2 Goods still needs to explained
- The 04.4 Boost for Barracks Strength is very likely to be due to my 2 point boost from Studying ingredients
- The 08.3 Boost for Orcs needs to be explained
The 4.0 (back down to the base value Boost) was quite a surprise, as I had assumed that Studying always increased a boost, while adding Ingredients only influenced the Success % for an Effect. NOT SO, so I'll have to do some more testing to see, perhaps, if only a limited number of different ingredients are allowed to influence the Success %, does adjacency matter, and what about different amounts of different ingredients?? It's a nice puzzle.
Four Single Ingredients Once Success % Boost C123 09.1 4.4 1234 08.3 4.4 2345 09.4 4.4 3456 13.2 4.4 4567 05.7 4.4 5678 09.0 4.0 5789 09.0 4.0
Thanks for explaining that.08, 09, 10, 11, 12 in hex ... 8 9 A B C
The spacing is easier to control, without using a bunch of zeros.
Because the next cost of the ingredient you JUST added goes up around 154%, while everything else goes up around 110%,Not sure if it was mentioned already, but just as a note, the order you enters the ingredients does matter in terms of the amount of witch points used. The recipie percentages are the same i think, but the cost of witch points can be a little different.
C_ | T3 | SB | OR | WS | T2 | ST | GM | GS | T1 | SM | GD | S1 | GU | A3 | HT | S2 | HB | A1 | HM | A2 | S3 | F+ | F+ | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6 | 3 | 9 | 2 | 5 | 7 | 10 | 8 | 4 | 11 | 12 | 13 | 18 | 21? | 16 | 14 | 22? | 19 | 17? | 20 | 15? | ? | ? | Tech | Diploma | |
B | 10% | 40% | 4.4% | 10% | 10% | 40% | 4% | 10% | 4% | 40% | 4% | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Boost |
D | 5:00 | 5:00 | 2:12 | 5:00 | 5:00 | 5:00 | 2:00 | 5:00 | 3:00 | 5:00 | 2:00 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Duration |
1 | 15 | 5.0 | ? | ? | ? | ? | ? | Fire_Spore | ||||||||||||||||||
2 | 8.0 | 12 | wrap | ? | ? | ? | wrap | ? | ? | Beetlenut | ||||||||||||||||
3 | 3.3 | 6.7 | 10 | near | ? | ? | ? | odd | ? | ? | 25d | Mana_Shell | ||||||||||||||
4 | 2.9 | 2.9 | 5.7 | 8.6 | =20.1 | ? | ? | even | ? | ? | Flying_Iris | |||||||||||||||
5 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | Medusa_Egg | |||||||||||||||||
6 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | 25d | Caterpillar_Lime | ||||||||||||||||
7 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | ? | Nightshade_Blossom | ||||||||||||||||
8 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | ? | 25d | Mocking_Tongues | |||||||||||||||
9 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | ? | Eye_Sprouts | ||||||||||||||||
10 | 2.9 | 2.9 | 5.7 | 8.6 | ? | ? | ? | ? | ? | 25d | Bitterhair_Leaf | |||||||||||||||
11 | 5.0 | 5.0 | 10 | ? | ? | ? | ? | Cottoncloud_Bud | ||||||||||||||||||
12 | 10 | 10 | ? | ? | ? | ? | ? | Ear_Truffle | ||||||||||||||||||
% | 15.4 | 13.2 | 13.2 | 13.2 | 13.2 | 12.7 | 13.2 | 15.0 | 18.7 | 22.4 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Four_Once |
% | 6.8 | 6.2 | 6.8 | 8.3 | 6.8 | 6.8 | 6.8 | 6.8 | 6.8 | 6.8 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Twelve_Once |
Code | Effect | Diploma | Name |
---|---|---|---|
C_ | Coins | 1 | Magical_Tax_Increase |
T3 | Trader_Precious | 6 | Trader's_Precious_Plea |
SB | Strength_Barracks | 3 | General's_Mayhem |
OR | Orcs | 9 | Horde_Uprising |
WS | Workshop_Supplies | 2 | Supply_Surplus_Spell |
T2 | Trader Refined | 5 | Trader's_Refined_Plea |
ST | Strength_Training | 7 | Monster's_Mayhem |
GM | Goods_Mana | 10 | Enar's_Boon |
GS | Goods_Settlement | 8 | Gift_of_the_High_Men |
T1 | Trader_Basic | 4 | Trader's_Basic_Plea |
SM | Strength_Mercenary | 11 | Mercenaries'_Mayhem |
GD | Goods_Seeds | 12 | Harvest_Moon |
S1 | Sentient_Basic | 13 | Trader's_Basic_Prayer |
GU | Goods_Unurium | 18 | Unur's_Resurgence |
A3 | Ascendant_Precious | 21? | Trader's_Precious_Blessing? |
HT | Health_Training | 16 | Monster's_Morale Boost |
S2 | Sentient_Refined | 14 | Trader's_Refined_Prayer |
HB | Health_Barracks | 22? | General's_Morale_Boost? |
A1 | Ascendant_Basic | 19 | Trader's_Basic_Blessing |
HM | Health_Mercenary | 17 | Mercenaries'_Morale_Boost |
S3 | Sentient_Precious | 15 | Trader's_Precious_Prayer |
F+ | Future | ? | ? |
A2 | Ascendant_Refined | 20 | Trader's_Refined_Blessing |
F+ | Future | ? | ? |
F+ | Future | ? | ? |
F+ | Future | ? | ? |
C_ | T3 | SB | OR | WS | T2 | ST | GM | GS | T1 | SM | GD | S1 | GU | A3 | HT | S2 | HB | A1 | F+ | A2 | F+ | F+ | F+ | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 6 | 3 | 9 | 2 | 5 | 7 | 10 | 8 | 4 | 11 | 12 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Tech | Diploma | |
B | 10% | 40% | 4.4% | 10% | 10% | 40% | 4% | 10% | 4% | 40% | 4% | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Boost |
D | 5:00 | 5:00 | 2:48 | 5:00 | 5:00 | 5:00 | 2:00 | 5:00 | 3:00 | 5:00 | 2:00 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | Max | Duration |
This is fascinating Katwick!
There is a problem with the Cauldron Goods Boosts showing properly in the tooltips. I submitted a bug report on this yesterday; these boost amounts should show under the Main Hall Relics page in the Potion Effect Boost line, but they are being added to your Base Relic Boost amount.I've just used five ingredients to obtain a (nearly) 100% Trader's Basic Plea effect for (almost) 11 hours:
View attachment 14741
I added only one piece of the five ingredients indicated in the picture.
I would have tried to obtain an effect that would have given my troops better chances in battle, but the ingredients I needed were not available diamond-free.
(I hope the effect really applies. When I check the Cauldron, it says there is a Basic Standard Goods Production Bonus, but it says nothing on the manufacturies themselves.)
Thank you for the clarifications, @Flashfyre.they are being added to your Base Relic Boost amount.
Not sure if it was mentioned already, but jsut as a note, the order you enters the ingredients does matter in terms of the amount of witch points used. The recipie percentages are the same i think, but the cost of witch points can be a little different. - I made this notation in about cauldron thread a week or two ago. I forget the exact numbers off the top of my head, but it was around 1080 vs 1050 using the exact same ingredients and exact same amount of each ingredient, but entered in different orders. (my starting point limit is about 1030ish, which was why i was trying to see if i could find a way to make it work..
Just a random note.
I think its the exact opposite of what you just said actually.Because the next cost of the ingredient you JUST added goes up around 154%, while everything else goes up around 110%, it's cheapest to add
The cost of the four random 25 Diamond aka "couldn't find this week" ingredients is fixed, so you can add them at any time in any order.
- 1st of each ingredient
- 2nd of doubles or more
- 3rd of triples or more
- 4th of ... etc
I find this very strange. I run three cities and the diamond ingredients are never the same.All four ingredients were the same, across three weeks.
i dont know if its been noted already, but im thinking that the diamond ingredients each week might be server wide? Or at least on a larger scale then the individual player. - For the last 3 weeks, both my cities had the exact same ingredients that required diamonds. - All four ingredients were the same, across three weeks. Thats a bit much to be random/statistical coincidence at this point. But where its server wide, or fs wide, or score range wide or something else entirely, i dont know.
I find it even more strange that they are the same on mine. Thats why i mentioned all those other potential factors, other then server wide. Both of my cities are on the same server, in the same fs, and nearly the same score. 217,403 and 216,939. So only 464 points away form each other. Maybe its one of those factors? Maybe something else? I dont know.. maybe its coincidence that they are the exact same 3 weeks in a row? I find that one hard to beleive but it is possible...I find this very strange. I run three cities and the diamond ingredients are never the same.
I think the diamonds ingredients are the same for all players in the same world.i dont know if its been noted already, but im thinking that the diamond ingredients each week might be server wide? Or at least on a larger scale then the individual player. - For the last 3 weeks, both my cities had the exact same ingredients that required diamonds. - All four ingredients were the same, across three weeks. Thats a bit much to be random/statistical coincidence at this point. But where its server wide, or fs wide, or score range wide or something else entirely, i dont know.