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    Your Elvenar Team

Feedback Chapter Migration

Lelanya

Scroll-Keeper, Keys to the Gems
Well all my cities (all S&D or higher) got the new Tech Tree last night. And all the MMs that were still in the production queue in the MA got changed to IMs. And the order of the list of enchantments has changed putting CC smack in the middle, why? :(
Outside of the obvious one, no one has really answered this question. But then didn't some bright wit ask why the CCs were at the end? It was a few years ago, like hmm maybe 8 or 10 months after crafting was added in to the game. We really must remember to thank them, just saying.
 

ergoetu

New Member
I just want INNO to know that my brother (the one with the little cities) wants to give a shout out and a BIG, BIG Thank you to INNO for completing all those Research Items for him. He greatly appreciates INNO playing the Game for him.
 

BrinDarby

Well-Known Member
In 2 cities , SS from 75/78 --> 240
there goes 70% of all my troops....
Even my main city in CH6 lost 30% of all troops.... Yikes :eek:

this will take a few days to sort out....
CCs MMs ??? who what where, when ???? how
 

Ronbear the Grand

New Member
One of the few advantages that smaller fellowships and smaller cities had for the FA has been removed!!! Great job Inno! Super happy you could tailor the game to the largest cities!!!
 

Iyapo

Personal Conductor
One of the few advantages that smaller fellowships and smaller cities had for the FA has been removed!!! Great job Inno! Super happy you could tailor the game to the largest cities!!!
What advantage are you talking about?

Chapter 2-3 cities are still, hands down, the best bracelet makers in the game. That has not been changed so what advantage do they have that I missed?
 

Deborah M

Oh Wise One
Now we need very good diamond sales! Everybody spent all of their diamonds doing magic building upgrades for a couple/few chapters :oops: Some are on my card and I need a good diamond sale to buy tons of diamonds for the new chapter. It didn’t occur to me that the migration was going to be expensive :rolleyes:
 

Ronbear the Grand

New Member
What advantage are you talking about?

Chapter 2-3 cities are still, hands down, the best bracelet makers in the game. That has not been changed so what advantage do they have that I missed?
Yes, chapter 2-3 cities can still make bracelets, but in the new Tech Tree they cannot participate in Tourney until Chapter 4 or Spire until Chapter 5 — so they cannot contribute Ghosts or Tourney Marbles. The advantage that was removed is a small city that can contribute significant value for three of the most difficult badges to make. We were ranked 130th in Khelonaar and won the last FA…in large part because we had small cities that could produce some of the most difficult badges in high volumes. Now, if we have a specialist city for Bracelets, we lose 70+ Ghosts / Marbles...and gain one dead weight city to reduce our chances for Spire Gold.
 

Ronbear the Grand

New Member
As we have 20 chapters and only the first five were streamlined to enhance the early gameplay and there is no favoritism to larger cities.
On the surface, yes. But this game is about nuance, intricacy, complexity and cause-and-effect decision-making. We can agree to disagree on the impacts...as quite certainly only the first five chapters were “streamlined”
 

Enevhar Aldarion

Oh Wise One
Probably an unpopular opinion, but when the research was changed and the new stuff added, instead of FA research in chapter 2, tournament in 4 and Spire in 5, it should have been tournament in 3, Spire in 4 and FA in chapter 5. And the research needed to join a fellowship at all should have probably been put in chapter 3, instead of chapter 2, as the first couple of chapters should be focused on learning the game and being treated as a single-player game.
 

Enevhar Aldarion

Oh Wise One
The tournament is a fs event, you cant even see it if you are solo. There is no point in allowing tournament access prior to FS access

Not sure who you are replying to, but I think you are mixing up joining/making a fellowship with fellowship adventures.
 

BrinDarby

Well-Known Member
Chapter 2-3 cities are still, hands down, the best bracelet makers in the game.
and most of them just got migrated to CH5 :rolleyes:

Brin, You did not lose any troops the same number you had before is still there, just in larger Squads sizes
and Astram, whether or not its 75 or 275 SS, the difficulty
remains the same, all that changes is how many squads you
are losing. So if you're losing 20 squads per week, replacing
them is either 1500 or 5500, therefore if you currently make
1700/week , you're losing bigtime rather than gaining slowly
your troop reserves. Increasing barracks/ect/ect in levels, only
speeds up training, not extending the cue. For that more
armories are the fix, but that costs pop/culture/tiles, without
adding Land, you can't do that. In this example, if a player went
from 300 squads to 100 squads, then in aprox 6-7 weeks, that
player will run outta troops without doing something. Before
in 6-7 weeks, they might be up to 350 squads. ( of that type )

This is why Astram, the 1 thing that should never count against
a player in any way, is more Land.... especially since premium
expansions are a revenue stream. As a non-player you don't run
up against this issue, day in and day out.

My city made 120% of both troops and resources, per week, to
replace what I'm spending, now it makes about 75% resources
and 40% troops. Yes thru upgrading ALL event bldgs, doing a
re-org, and adding a few more manufacturing bldgs, I might be
able to add back in 20% more of both, that still leaves me at
95% and 60% respectfully.

But this game is about nuance, intricacy, complexity and cause-and-effect decision-making.
So Astram, when decisions made early on, to set up a city
for a specific goal, are then arbitrarrily reversed later on......
it can reak havvok on a city. When you add in unintended
consequences, big changes usually come with big headaches.

Lets face it, the coding team still can't fix a simple overflow error,
linked to residence collection..... after 2 years..... yes 2 years...
I have lost any confidence in them, catching all the unintended
consequences they created by some of thier bonehead chgs
( my opinion ) in the last ohh 2 years.....

If you build a good foundation, your house will be stable....
have someone magically chg that foundation , After, the
house is built, and all bets are off....
 

Astram

Forum Moderator
Elvenar Team
most of them just got migrated to CH5
Only players on the Old Tech tree were Migrated and if you start a city now you can park it in Ch 3 if you want.
So if you're losing 20 squads per week, replacing
them is either 1500 or 5500, therefore if you currently make
1700/week , you're losing bigtime rather than gaining slowly
your troop reserves
If you were in chapter 3 and losing 20 squads per week, then I would counter you should not be battling but that is my opinion.

So Astram, when decisions made early on, to set up a city
for a specific goal, are then arbitrarrily reversed later on......
it can reak havvok on a city. When you add in unintended
consequences, big changes usually come with big headaches.
Yes and the same applies to real life and businesses and Governments do this all the time change course, redirect, and devalue things.
 
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