DeletedUser2753
Guest
Katwijk: If you read the part you posted and its link, it continues with:
Limitations
City building must be identified as the primary gameplay of the specified game. Not to be confused with RTS (Real-Time Strategy) games or other strategy games, where building does occur, however as a secondary part of gameplay (e.g. for warfare purposes, although still an important part of the gameplay). Thus, such games should be excluded from this game group (simply put, gameplay is primarily for city building purposes).
The only game they list for InnoGames GmbH is Tribal Wars 2
Tribal Wars was Innogames first game and the base for all that follow including Elvenar. This game they classify as Strategy/Tactics not as a City Builder. Ergo they would see Elvenar in the same light. Go Argue with them
I certainly don't want to go duck hunting with you for fear, again you will shoot yourself in the foot.
Limitations
City building must be identified as the primary gameplay of the specified game. Not to be confused with RTS (Real-Time Strategy) games or other strategy games, where building does occur, however as a secondary part of gameplay (e.g. for warfare purposes, although still an important part of the gameplay). Thus, such games should be excluded from this game group (simply put, gameplay is primarily for city building purposes).
The only game they list for InnoGames GmbH is Tribal Wars 2
Description
Tribal Wars 2 is the successor to Tribal Wars. The concept of the game stays the same. The player needs resources (wood, clay and iron) which can be produced, traded on the market or through farming. With this resources the player can build new buildings, upgrade buildings or recruit soldiers. The game features new buildings (e.g. a hospital, tavern and preceptory) and two new units (berserker and trebuchet). New features are tribe skills, an item shop and achievements. Development on both games was continued, independent from each other.
Tribal Wars 2 is the successor to Tribal Wars. The concept of the game stays the same. The player needs resources (wood, clay and iron) which can be produced, traded on the market or through farming. With this resources the player can build new buildings, upgrade buildings or recruit soldiers. The game features new buildings (e.g. a hospital, tavern and preceptory) and two new units (berserker and trebuchet). New features are tribe skills, an item shop and achievements. Development on both games was continued, independent from each other.
Tribal Wars was Innogames first game and the base for all that follow including Elvenar. This game they classify as Strategy/Tactics not as a City Builder. Ergo they would see Elvenar in the same light. Go Argue with them
I certainly don't want to go duck hunting with you for fear, again you will shoot yourself in the foot.