Well, I am happy with Eldrasil Arising (I finally learned how to say that freaky name, but it still sounds pharmaceutical to me.) I won 13 daily prizes and 2 grand prizes, making 325 sprouts toward the 800 needed for the 3rd grand prize. The three daily prizes I tried for and did not win were duplicates of prizes I already have, and I am okay with having only one of each to try to find room for. I went way past the point I quit in disgust during March of the Herds, to finish all but the last of the sequential quests. I am glad to have the extra population, and I needed the culture, too. I like having the population provided by decorative pieces, rather than another boring row of residences. I especially like not having to connect all of those structures to roads. I only wish the amount of population in these structures would grow with the city, like the boring residences and the Golden Abyss do. I liked having a chance to pick up prizes that I did not win before. I wish I could sell prizes and nuts and sprouts to other players, either directly or in the trader. My city is in better shape than before the Eldrasil Arising event, instead of bankrupt like it was after I quit the March of the Herds. The art work on this event is attractive and appealing.
That being said, I do not care for the roulette wheel of spinning for prizes. If this game is going to push gambling, selling extra spins for $10 a spin on the little wheel or 3 spins on the big wheel for $20, then there should be more stringent age restrictions on playing, and more cautions. When I walk into a casino, or log onto a poker site, I have a clear idea from its very name of the gambling risks. This game hides those risks and sugar-coats them, with an inadequate one-time caution of "in-game purchases" and a barely understood chart of the chances of winning prizes. Even awarding many prizes is a kind of marketing ploy; having so many new building prizes to find room for presents a sore temptation to buy more diamonds than one would normally plan to spend, to purchase city expansions on a steeply accelerating price scale that is not clearly explained before the purchase of diamonds.