@qaccy: It's probably only being noticed (and complained about) more now, because tournaments have become a much more integrated part of the gameplay...
More and more fellowships are encouraging more participation, even if only to grab the first 4-5 chests/week.
Events have literally outright
forced heavy tournament participation due to the extremely high volume of both the "gain relics" and "complete X encounters or Y tournaments" quests.
It used to be that only a bare handful of fellowships were dedicated 10-chesters.
Now, more and more fellowships are at least instituting a weekly minimum of at least a few hundred pts per week, AND, the higher volume of events are constantly demanding more and more as well... thus, a much larger proportion of the player base is playing the tournaments, and so are now subjected to our pile of crap battle system.
(and yes, Elvenar's system is literally
THE WORST EVER turn-based strategy style battle system I've ever seen... and this is coming from a Fire Emblem player!
)
Add to it that negotiating gets stupidly expensive very, very quickly, and it yet again pushes players to use the fighting option.
@Mykan: I think an overhaul of the battle map system simply fell into the "who cares, feth the players anyways" basket.