SoulsSilhouette
Buddy Fan Club member
I just find the visual really important because in the second stage, we are considering cross overs so that we can maybe make it to the end.
crossing over counts, it's just usually not easier because you have to complete BOTH waypoints to crossover.this may be something i just assumed but i always thought you needed to complete a full path of either blue, orange, or green for the stage to count not just getting to the top with crossovers at waypoints ?
Thank you Samido, I've passed this on to the editor@Lelanya
I don't play on beta, so this is from other players who do. Some of the pit windows only require 2 badge types. The info I have says the pit windows are:
All take 5 badges each
#1 brewers carpenters farmers #2 smiths bracelets necklaces #3 statues hats druids #4 wonders guards #5 coins residue marbles #6 tiaras ghosts
Yeah, I may have missed it but I'm not sure that there is a path to avoid the bracelets or residue which are going to be the bottleneck.when you cross over to another path, sometimes you can avoid the worst points in the first color path that you can't complete. It can be more difficult depending on the waypoint requirements. I am studying to see what is doable.
That's what I'm afraid of Soggy. I'm hoping for a visual to see if that would make any difference in the second stage.
Is Gems going to put the pic up of the paths for each stage like they have in the other FA info's?
We have someone working on the map folksI just find the visual really important because in the second stage, we are considering cross overs so that we can maybe make it to the end.
It's gonna have to wait because:Give me a list in a private message and I will fix them.
Thanks!
Hi guys! We just found out that something in the calculation formula broke the intended values and some are a tad too high right now (goods and mana) and supplies are a bit too low. They will be adjusted later today or tomorrow. Sorry for the confusion.