WolfSinger
Well-Known Member
While I don't like what they did with the battle system - I do understand that they are trying to slow players down a bit (and encourage diamond spending for expansions).
However, instead of an arbitrary number (20 or 30) provinces each chapter - they really should look at RINGS and based the number of provinces on the number to complete full rings.
To open chapter 2 you need 10 provinces - the first ring is only 6 - so you have to basically do 1 full and part of the second. - How about looking at the number of rings you think the players should be at and base the count (and difficulty) on completing full rings.
To open Chapter 2 - you have to have completed rings 1 and 2 (or equivalent # of provinces)
To open Chapter 3 - you have to have completed rings 3 and 4 (or equivalent # of provinces)
To open Chapter 4 - you have to have completed rings 5 and 6 (or equivalent # of provinces)
To open Chapter 5 - you have to have completed ring 7 (or equivalent # of provinces)
To open Chapter 6 - you have to have completed ring 8 (or equivalent # of provinces)
To open Chapter 7 - you have to have completed ring 9 (or equivalent # of provinces)
To open Chapter 8 (THE ORC CHAPTER) - you have to have completed ring 10 (or equivalent # of provinces)
(Ring 11 is where you are required to have orcs to do negotiations)
To open Chapter 9 - you have to have completed ring 11 (or equivalent # of provinces)
By resetting the chests and the fight difficulty based on this geometric pattern - you will still be encouraging scouting and province conquering - and you'll reset the difficulty to a level where the players who have been with the game since the beginning don't feel like they've been slapped in the face for playing the game the way it was designed. -- There will still be those who will be beyond the levels indicated above - (I myself am only a few provinces away from completing ring 12 so would be at the appropriate spot for opening Chapter 10 - which is not here yet.)
This allows players who have progressed faster than the devs have been able to keep up with to have a general idea of when they can reasonably expect to be able to fight / scout at reasonable difficulty / speed again and still puts slowdowns (NOT ROADBLOCKS) in place.
Of course this will not encourage as much in the way of diamond spending for expansions - although to be honest I have purchased 20 premium expansions for my city - so with the ones in the tech tree and the additional one I will get while completing ring 12 - I will still be 1 short of having all of the available expansions for my city when I complete the Wood Elves Chapter. So you still don't get ALL of the available expansions for free this way - unless you're willing to really learn the battle system and go up against "impossible" odds.
Please think about completely retooling the way you are setting up the 'slowdowns' - please take long term players into consideration and look at balancing with an eye to fairness for those the system has suddenly thrown roadblocks in front of.
However, instead of an arbitrary number (20 or 30) provinces each chapter - they really should look at RINGS and based the number of provinces on the number to complete full rings.
To open chapter 2 you need 10 provinces - the first ring is only 6 - so you have to basically do 1 full and part of the second. - How about looking at the number of rings you think the players should be at and base the count (and difficulty) on completing full rings.
To open Chapter 2 - you have to have completed rings 1 and 2 (or equivalent # of provinces)
To open Chapter 3 - you have to have completed rings 3 and 4 (or equivalent # of provinces)
To open Chapter 4 - you have to have completed rings 5 and 6 (or equivalent # of provinces)
To open Chapter 5 - you have to have completed ring 7 (or equivalent # of provinces)
To open Chapter 6 - you have to have completed ring 8 (or equivalent # of provinces)
To open Chapter 7 - you have to have completed ring 9 (or equivalent # of provinces)
To open Chapter 8 (THE ORC CHAPTER) - you have to have completed ring 10 (or equivalent # of provinces)
(Ring 11 is where you are required to have orcs to do negotiations)
To open Chapter 9 - you have to have completed ring 11 (or equivalent # of provinces)
By resetting the chests and the fight difficulty based on this geometric pattern - you will still be encouraging scouting and province conquering - and you'll reset the difficulty to a level where the players who have been with the game since the beginning don't feel like they've been slapped in the face for playing the game the way it was designed. -- There will still be those who will be beyond the levels indicated above - (I myself am only a few provinces away from completing ring 12 so would be at the appropriate spot for opening Chapter 10 - which is not here yet.)
This allows players who have progressed faster than the devs have been able to keep up with to have a general idea of when they can reasonably expect to be able to fight / scout at reasonable difficulty / speed again and still puts slowdowns (NOT ROADBLOCKS) in place.
Of course this will not encourage as much in the way of diamond spending for expansions - although to be honest I have purchased 20 premium expansions for my city - so with the ones in the tech tree and the additional one I will get while completing ring 12 - I will still be 1 short of having all of the available expansions for my city when I complete the Wood Elves Chapter. So you still don't get ALL of the available expansions for free this way - unless you're willing to really learn the battle system and go up against "impossible" odds.
Please think about completely retooling the way you are setting up the 'slowdowns' - please take long term players into consideration and look at balancing with an eye to fairness for those the system has suddenly thrown roadblocks in front of.