It becomes mandatory with the next update.
I knooooooow. (Luke Skywalker NOOOOOOO!!!) Yet another useless tech and building. Hopefully not so useless but I'm not gonna hold my breath. Hope for the best but expect and prepare for the worst really takes on more meaning here.
Yeah, we can come up with new strategies and ideas but we can only do so much. I no longer feel like the 300 Spartans facing hordes or, rather, I no longer feel like the 300 fighting Spartans but the 300 dead Spartans.
I like challenges but I like rewards as well. I spend quite some time studying stats, terrain, possible enemy movement, etc, and I don't mind because I like the strategy exercise but there's such a thing as too much because hey, work and real life, devs. I simply don't have that much time. Yeah, I could negotiate and I've tried that but I quickly ran low on goods and I have a lot of factories (10 marble, 7 silk, 4 gems) and want more but no space/population/culture. There are 8 encounters per province and you have to conquer lots of provinces to get an expansion where you can put only a few buildings. That just doesn't feel very rewarding to me. I'm lucky that I can still fight but I will hit a wall soon and I feel bad for all those who can't fight and progress. That's plain awful with all the time and effort they spent.
More and more I'm feeling like this game is too slow for me especially since I'm an expansionist. I'd been enjoying the challenge of figuring out how to work within or get past the constraints but I don't like being told what to do or how to play if the rationale is not very...well...rational. Is it because the devs are German? At least I assume they're German because Inno is a GmbH company and my dealings with Germans give me the strong impression that they like things to progress in a certain orderly and methodical manner. Well, I'm orderly, I'm methodical, I scout in a circular fashion, I have a battle sheet, a goods sheet, an economy sheet, and layout sheets. I just want to progress at a good pace.
What puzzles me the most is why the devs want to restrict people. Maybe instead of forcing people to follow their worldview they should instead expand their vision? Or is that too different for Inno? Or too economically unsound because it will not earn them much money? For a city building game, there seem to be more military techs in the research tree than building options (aside from cultural buildings) and expansions. Why can't they give us more space considering all the dead cities and gold mines around us? Would it hurt them to give us the space of a dead city? If I wanted to fight, I would play Age of Empires or Diablo.
It also ticks me off that the Advanced Scouts tech doesn't say that it reduces encounter difficulty as well as scouting cost. I just checked my research tree and it
still doesn't say so. That's super important info that should have been included right from the start. I think this would have had a big impact on expansion if the devs had put it in the description when they launched the game.
Ever since the new release, my neighbors have been changing weekly and often daily. I also almost never see small trades from starting cities now.
I was also hoping to see an improvement in the attack range of range units and mages with these releases. It's ridiculous that they can often be hit by melee. It's rare that any range unit and mage can escape the knight's or paladin's reach weapon and now they're gonna nerf the sorceress's attack range?! That's ridiculous. When I first started fighting I was like... "Oh, it's like D&D but much less logical."
I'm not asking for an easy game but I would appreciate some breathing room. In the same province, the army numbers jump by the hundreds from one encounter to the next and I assume it's worse for higher-level players. So much for a learning curve.
I keep feeling the stick but where's the carrot? Oh yeah, that's what Wonky Walter's and the Halloween event are for. Here, have a pumpkin.