mucksterme
Oh Wise One
Apparently one is even sneakier, since that's only 16, not the 17 others have found.
Found it
I had to zoom in and examine it inch by inch. but there is another tiny one in the northern valley
Apparently one is even sneakier, since that's only 16, not the 17 others have found.
I'd say it's probably accurate, but the dev's don't know about what's needed more at higher levels. (or know and don't care)If this is true, same sized daily reward will give more pop per square than grand prize, which will then make it more valuable to mid-to-end-game players, because population matters much more than culture.
Everything is a choice. Some people, even at the high end, like maintaining a high culture. Trading 2100 culture for 400 population seems like a meaningful choice to me. Especially when few people will get the grand prize unless they choose to buy it.Can anyone confirm that rewards are correct? I'm just confused a bit.
Grand Prize "Rise of the Phoenix" is a 4x5 building that gives 6100 culture and 2500 population (ch.10). At the same time daily reward "Phoenix Cult" is a 5x4 building that gives 3900 culture and 2900 population (ch.10).
If this is true, same sized daily reward will give more pop per square than grand prize, which will then make it more valuable to mid-to-end-game players, because population matters much more than culture.
I'd say it's probably accurate, but the dev's don't know about what's needed more at higher levels. (or know and don't care)
Otherwise what's the explanation for event buildings in chapter 9+ not giving mana?
Everything is a choice. Some people, even at the high end, like maintaining a high culture. Trading 2100 culture for 400 population seems like a meaningful choice to me.
I agree. My earlier response was poorly considered. In general, the prizes are not worth the effort, and the grand prize is probably one of the worst choices of all they made for the event.there's almost no difference (in terms of efficiency, of course) between these two buildings. In my opinion, that should not be the case, because one building requires a lot of effort, luck and probably money to get, and other.... simply does not.
thanks for finding them eggs Sir S.added a pic of all 17 eggs found for those who may still be curious.
https://us.forum.elvenar.com/index....-discovered-in-elvenar.6580/page-3#post-49977
Why is population per square not just population divided by the number of squares?
For example, look at Grand Prize 3 in chapter X: 2,500 pop, 20 squares, 430 pop/square.
The numbers simply don't add up. What's going on here?
I agree, but I wonder if we'd feel this way if the winter prizes hadn't been such beasts? Getting 15 winter stars on each of my accounts was a game changer- effectively gave me 3 expansions or more. These event prizes are weak in comparison, but on their own not terrible in some cases.In general, the prizes are not worth the effort
Yeah it's a bit of an odd choice on @Draconomicon 's part to do it that way. Adding together pop&culture to get a total value implies they have equal value, which to most players they don't.Wait. They list Culture, Culture/sq, Pop, (Culture+Pop)/sq
So, the last entry is (Culture+Pop)/Square, not Pop/square.
I don't think they were beasts. They were very good, but for the most part took a lot of extra effort, and within a couple of three chapters I'm already making plans to deprecate some of mine. The Snowy Charming Trees were fantastic, but now that I've moved from Ch iV to CH VI, they aren't going to last much longer. I think that's ideal. I don't have a lot of room for the people who want to be able to scale them, but I think that a little overpowered on something that will eventually wear out is the ideal way to make an event desirable. Making them only a little better thant eh standard removes the incentive to upend your planning for an event.I agree, but I wonder if we'd feel this way if the winter prizes hadn't been such beasts?
I agree, I put off making any copper mines, and nuked a rally point to do these quests. During winter I didn't build any night farms until it was over.I think that a little overpowered on something that will eventually wear out is the ideal way to make an event desirable. Making them only a little better thant eh standard removes the incentive to upend your planning for an event.
Did you count the super far away one down in the valley behind you? Really tiny.little side game
can anyone find more that 15 decorative eggs?
Which implies to me that the answer is probably to scale less quickly, so that a building earned in a later chapter is not quite as great a deal as it is in the early chapters. So that it only provides an advantage for 2 chapters, perhaps.That is as you said "very good" at a low chapter like 3/4/5, but you will outgrow them pretty quick. Whereas someone who got them in chapter 7, and will keep them through chapter 8 and 9 that is a much longer time period. Still 3 chapters, but 3 loooong chapters.
Yes.
I think this is more a reflection of how overpowered some of the winter prizes were. For example the 15 winter stars I got in chapter 7 are better than chapter 9 houses in pop/square, don't need a road, and give culture instead of taking culture
EDIT:
The prize I'm interested in the most is the orc's nest. That building makes orcs for free, so a non-combat player can replace armories provided they are in chapter 8 or higher.
The travelling merchant (effectively a non-boosted goods producer) is a strange choice, as it is much worse than just building your boosted goods, and even if it wasn't, I thought they nerfed the wholesaler to promote trades....