Elvenar has something for everyone. It's all a matter of what that something is. Casual, competitive, super competitive? As long as one is satisfied with their game play, there is no right way, is there?
This is exactly my point. I've been called smug and intolerant for it and that's fine lol
I consider Tournaments to be a Core+ feature. Meaning it's optional but integral to the game. There are even AWs relating to Tournament cooldown now. Tournaments are stated in the in-game banner itself to be one benefit of joining an FS. In fact, it is the only feature that is opened exclusively by being in an FS, the other functions e.g. trading, messaging (mail), all available to independent players, albeit with some limitations
Tournaments give plenty of rewards, such as KP, spells, runes, and the ultimate being a Blueprint for hitting 10 chest. That is THE motivation for getting 10 - to get that Blueprint and use it to upgrade super-powered Magic buildings for free once you've bought the first one. Adding RRs to the later chests - you can see it in two ways: a) FS who don't hit the higher chests are penalized b) FS who hit the higher chests are rewarded. The second though, resonates with me more. Being penalized is when something is taken from you. RRs are a new thing, it was never there before. Nobody has RR taken from them, but they are now a REWARD for those who get more involved, do more. Will it turn away some more casual players? Perhaps. But then again, so can anything else in this game that requires more effort than a player, any player, is willing to put in. You can take it another way and say the Devs are doing the casual players in - fine, you're entitled to your opinion, I'm entitled to mine.
IMO the problem with some players is that they want more, but are unwilling to make changes or even explore making changes to their gameplay for it. Just some simple examples: building boosted only, getting rid of outdated event buildings, planning an efficient road layout etc etc etc. And yes, play in the Tournament. I caught up 14 Chapters in 18 months by getting 150 - 200 KP extra a week from tournament from the time I started to do 10 chests.
Like I said, for players like me, adding more RRs will simply give us an even bigger reward than what is currently being offered. I don't mind getting 20 RRs a week on top of the Blueprint, which I will not convert because I use them for Magic buildings. I have nearly 150 sqaures of event buildings I want to upgrade, I sure wouldn't mind being able to do it faster. But that goes against my belief that the system is accessible enough to those who would put in a reasonable amount of effort to be involved, so I'm not for it.
10 chests is not for everyone. Same as being in a competitive FS is not for everyone. Maybe RR is not for everyone too, but those who want it will get it. If all you're after is the Super-Power of Event buildings, but are not willing to make effort to get that RR, perhaps it'll be best to simply win new buildings in each event. We have at least 3 major ones every year anyway, plenty of chances to get some. I'm guessing that these casual players probably won't pass through more than a couple or more chapters between events either, so their buildings can last comfortably till the next event. If you simply care for the look of the building - well then not upgrading it won't matter, will it? Want the cake and eat it too? Gotta put in some leg work for it then!