My first ever Elvenar event was Dr.Freakenspleen, so I don't have any comparisions to prior events. I started the Winter Magic Event at the beginning of chpt. 3 and will end it being at the beginning of chpt. 4.
Here are my suggestions for improvement, some big, some small.
1. I would have appreciated having the quests numbered so I could easily track how many quests I completed. If there was an online chart that said, "if you are earning 29 ribbons, you are between quest 45 to 50", that would be fine too.
2. I enjoyed the first 29 quest section the best because I could plan for the next quest. As others have stated.
3. For the other sections, I planned as best I could for all quests in the section I was in to be the next quest. I did not have a large inventory of time instants for quests that took a long time. This approach worked fairly well. There was one 5 day stretch where I had 3 quests to collect enchantments (awarded alternating with other quests) which were roadblocks until the spire and tournament opened.
Over the entire event, I found that the quest that showed up frequently and dictated the flow of the event for me, were the quests to "produce X number of goods". The best I was able to do was to collect from my 12 maxed steel manu's 4 times to produce 6,000 supplies and then later 6 times to produce 9,000 supplies. Since this quest type came up so often, it would have taken a lot of enchantments to make a difference in how long it took to complete this quest. I would have preferred getting quests to produce supplies at least as often since the time buckets mean that every WS I could build/upgrade makes a difference in the time to complete a quest. Whereas with manuf's, I needed to build several in order reduce the number of required collections.
4. On Dec30th, I had the best day of game playing by far. I was able to use coin and supply instants to complete quests and I must have done 7-10 quests that day by using enchantments and instants. I was able to move through the quests at a nice pace. It made me realize there were only 2, maybe 3 days during the entire event where "produce X supplies" did not arrive "too early". If there were more of these days, then the quests to make "X #of goods" or 9h/1day productions appearing as the second or third quest would be more enjoyable.
5. I did not mind the quests to buy KP or to use the wholesaler. I also didn't mind completing technology or scouting as quests. I would have wanted those quests more often.
6. I think that there should be a maximum number of presents that will guarantee the daily prize. For this event, if the average number of presents required to get the first daily prize is 8 presents (for example), then the maximum can be set at 20 or any number. Having the daily prize you really wanted (after considerable ribbon cost) would improve satisfaction and the feeling of control that some players want. This adjustment doesn't necessarily decrease the average number of ribbons required to attain the daily prize, it just eliminates extreme, off-putting results.
7. It would be appreciated if the developers summarized what they took from all this feedback and how long it takes to incorporate suggestions into events. So if the next event (for example) is mostly complete, there is an awareness that this event's feedback won't be able to significantly impact the events until 2 or 3 later.