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    Your Elvenar Team

Winter Magic Event Feedback

  • Thread starter DeletedUser4194
  • Start date

DeletedUser12171

Guest
I find that hard to believe just from my experience with it. I get way too many 2 and 3 brick amounts when I click between the first and second brick in the first rotation. And when I let the bricks rotate longer, or do not click at all and let them finish their rotating, I would get just one brick way more often. This is too consistent for me and why I have collected 25 grand prizes so far, with at least one more before the event ends. So if this is not left up to the chance of when we click, then the game was very generous to me.

If what you claim is true, it would either be a bug, in which case you are using an exploit, or else it would be truly bad that the devs did not make the intended function widely known
 
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qaccy

Well-Known Member
@Scelestus These games are a balancing act that's impossible to win. Every player is different. The same feature or balancing that will prompt one player to spend, will prompt another player to STOP spending. Another player will think about it and decide not to, while another will think about it and decide that they will. Some players are able to get what they want WITHOUT spending. Others don't care about playing normally and will spend regardless. This is already 6 different ways of thinking, and there are many more. How does Inno balance things for these 6 different players? The short answer is: They can't. They can't please everybody. No game developer's ever been able to because there's really no way to do it.

The other side of the coin is that we players often don't realize just how many other players there are when we're here on the forums; players who never give any feedback. Feedback given is often filled with exaggerations and ultimatums like 'most players hate this', 'a majority of players are quitting' and 'I'm never spending again unless things change'. But the thing is, nobody here on the forums has the capacity to claim that 'a majority' or 'most' players are doing anything other than playing the game. Does anyone here actually know and have conversations with thousands of different people on a regular basis to know their thoughts on the game and what they're doing? Those sorts of numbers might start to be 'a majority'. A player's FS is not 'a majority', and even claiming 'my entire FS is quitting' isn't really a large enough impact to make Inno take notice even if it's actually true.

Another point people are wrong about is when they think they know how to 'fix' things or essentially make 'the greatest game ever'. But that goes back to my first point. You might think you know how to make something YOU like, but you're just one person in a sea of tens of thousands and probably don't have much (if any) experience in designing a game intended to last, attract, and keep players for years to come.
 

hvariidh gwendrot

Well-Known Member
1) shuffle function needs to either go or be an option making it mandatory to use was a mistake .. (2)making advanced quests 20 ribbons was rubbish .. this was just me but as soon as i hit 20 ribbons per quest the so called random quests hit me with a parade of non stop scout province quests (the 1st 3 and many many many more after) that take me 2 days each and for 20 ribbons so 4 to 5 days per 50 ribbons making the last 2 weeks of the tournament a nightmare ... i still got 2 of the most useless grand prizes ever made for anyone past chapter 1 so thanks .. my advice to inno is stop fixing a game 99% of the people are happy with
 

DeletedUser2870

Guest
Yep, the game was very generous to you. :) :cool: :) :cool: This is a classic case of confirmation bias based on anecdotal evidence.

As further proof of what @Ashrem @The Unbeliever and @MinMax Gamer said (or reiteration, as the case may be), you can watch the little sign next to the gingerbread house. When you click on the hammer button, the number on the sign increases instantaneously, before the gold bricks start their flashy-flashy nonsense.

This may not stop me from yelling "no whammy, no whammy, no whammy" at my computer screen, however. ;);)

HUH? It doesn't do so for me. The sign next to the house only changes AFTER I click a brick.
But unlike apparently so many others I got about 55% 1 brick hammers, with the 2 and 3 about evenly spread over the other 45%, so my average is well below 2/hammer and I had to get well into the 'bonus' quests to get my 9 evolutions.

All in all, I just HATE the 'everything random' set-up. If I want to play slotmachines I'll go visit a casino.
If a next event has this same mechanic it will have to offer a superior prize, or I'll just skip it completely.
 

Ashrem

Oh Wise One
HUH? It doesn't do so for me. The sign next to the house only changes AFTER I click a brick.

We've been taking shortcuts in our language. I think you have to do something to get it to display. It doesn't have to be clicking on the bricks. That something can be click to stop the brick animation, or it can be clicking to spend another hammer. On average, if you click on the spend-hammer button ten times without clicking anything else, the next grand prize should drop
 

Ashrem

Oh Wise One
I disagree. Events should be something everyone can finish, paying or not.
Everyone can finish the event, paying or not, if they feel it's important enough. Finishing the event is different from winning the exact prizes they want. No one is entitled to complete the grand prize. Generally speaking, if they are advanced enough to participate fully, then by spending either enough time, or enough money, they will get the prize.
 
Had a few hammers sitting waiting to be used, so I decided to check on the brick discussion. Nope, hit the hammer once, then the hammer is grayed out until I either hit ok on the bricks, or wait for them to drop on their own. Only then, did the flag number change and the game allow me to hit another hammer.
 

Ashrem

Oh Wise One
Had a few hammers sitting waiting to be used, so I decided to check on the brick discussion. Nope, hit the hammer once, then the hammer is grayed out until I either hit ok on the bricks, or wait for them to drop on their own. Only then, did the flag number change and the game allow me to hit another hammer.
Tapping the hammer only works on mobile. In the browser, you must move back and forth between the hammer and the brick buttons.
 

BadWon

Member
I had no problem getting the main prize and I also received a couple of buildings I wanted. I am on a fixed income so I can not spend $$ on this game NOR would I. I do have free time as I am retired.
I did notice that the amount of bows that dropped around my 2 cities were WAY less than last years event(s) It was advertised that the quantity could be 1,2 or 3 bows. Never saw a 3 and very few 2"s.
There was a lot of repetition in the quest line and many of those were the "longer Time required to complete" ones. Those that have less time to play have only the pay to play scenario if they want certain prizes.
I have only played this game for about a year now and I do enjoy it. I am arch mage in 1 city and a mage in the other of my 2 cities. I may not spend $ BUTT I do help many newbies to learn the game.
This game is becoming more of a PAY to PLAY game than it was a year ago. Events, crafting rewards, free diamonds and spire rewards have been NERFED such that more $$ is required, than a year ago.
I will play until I get frustrated that I can not advance due to not being a ww. (wallet warrior) OR www (weekend wallet warrior)
Enjoy what you can, for as long as you can.
 

Risen Malchiah

Well-Known Member
If spent one at a time, indeed, the number next to the tent does not update when you click the hammer, but after you click the popup's ok button. Though like the lemming I am, I never tried *not* clicking that button. I never tried clicking an actual brick or being the true rebel that Ashrem is and saying "Pssh, Pop-up? What pop-up? I just click hammerz." :)
 

Deleted User - 3932582

Guest
This is too consistent for me and why I have collected 25 grand prizes so far, with at least one more before the event ends. So if this is not left up to the chance of when we click, then the game was very generous to me.
It's not even necessarily on the upper part of the curve - it is hard to say without knowing how many ribbons / hammers have you spent to get there. Incidentally, I also got 25 GPs, and I collected and haven't spent ribbons till the last day. So I have started with pretty much exactly 8000 ribbons collected overall (8002 to be exact). Burning through all of them gave me 246 hammers, which was just enough to get 25 GPs. My average bricks per hammer ratio was 2.04 - pretty much bang on expected 2.0. In another city this ratio on 200+ draws was 1.98.

My observations give me no reason to doubt that 1, 2 or 3 bricks have equal chances of appearing on each draw. And the result was known the moment hammer button was clicked, before animation even shows up.
 

Deleted User - 3932582

Guest
Just thinking about spending 8000 ribbons at once and then turning in all those hammers makes my wrist hurt. :D
It's still substantially less work than in the previous events, where you could accumulate much more event currency, and had to open more chests as the average chest price was much lower. There was no hammer->bricks conversion mechanics, but still.

Taking records of all of this is takes much more time than actual spending - that can be done pretty quickly.
 

DeletedUser2870

Guest
We've been taking shortcuts in our language. I think you have to do something to get it to display. It doesn't have to be clicking on the bricks. That something can be click to stop the brick animation, or it can be clicking to spend another hammer. On average, if you click on the spend-hammer button ten times without clicking anything else, the next grand prize should drop
Just completed my spreadsheet for the event. My average of bricks/hammer is 1.65. So either I was very unlucky AGAIN, or I'm on some kind of blacklist or I just get generally screwed. It's pretty much with every event that my results are way below average and I have had that experience over the last 2 years.

@MinMax Gamer
That extra click on the hammer makes it WAY more clicks than the system with the chests. But yes, recording everything takes time.
 

Enevhar Aldarion

Oh Wise One
It's not even necessarily on the upper part of the curve - it is hard to say without knowing how many ribbons / hammers have you spent to get there. Incidentally, I also got 25 GPs, and I collected and haven't spent ribbons till the last day. So I have started with pretty much exactly 8000 ribbons collected overall (8002 to be exact). Burning through all of them gave me 246 hammers, which was just enough to get 25 GPs. My average bricks per hammer ratio was 2.04 - pretty much bang on expected 2.0. In another city this ratio on 200+ draws was 1.98.

My observations give me no reason to doubt that 1, 2 or 3 bricks have equal chances of appearing on each draw. And the result was known the moment hammer button was clicked, before animation even shows up.

I just finished up the last of what I could do without wasting either a bunch of time instants or diamonds during the final few hours and I ended with 27 grand prizes and 4 bricks toward the next. Unlike the past random quest events where I tracked everything, I just did not feel like doing it this time. The two main things that stood out to me, though, is that I got what I feel was an under average amount of shuffles, so maybe less free hammers than expected, and that I definitely got more 3-brick hammers than 1-brick hammers, so if I had kept the numbers, I would expect my average per hammer to be a decent amount over 2.0. This is without using any diamonds or real money at all.
 
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