Part 2
Lets switch gears and imagine that the event asked you to
level your barracks to your current or previous chapter. Many catering players have left this building at level 5 or less. Under leveled is my point. It would not be nice to wake up Monday and need to find the population and space to level it. Need to build more houses and culture to level a barracks up. Sell production for space, culture and pop. I am certain that based on your chapter and previous research Inno can even make
specific troop training requests from the barracks. If Inno wants us to make a squad size, then Chapter 1 can make light melee and archers, add in golems, mages and treants for later chapters. L
ets make the Training grounds and the Merc camp required buildings to have and level in your city at current or previous chapter, seeing as they cant be teleported, they must be needed right?
X number of Armories at current or previous chapter.
That would result in all these production/ catering cities needing to queue up troops they will never use.But, There are more ways to kill troops to advance as a catering city, then there is to spend you tier 1 boosted goods as a non catering city.You can choose to auto-fight, clear provinces in auto-fight, do some spire. Non catering would need other resources as well as the their useless tier 1 to take on catering provinces on the map or catering tournaments or convincing in the spire, so alone, tier 1 again sucks. I simply try to point out that Tournament players or non catering cities, remove useless and unneeded buildings such as workshops and production for military camps, wonders and armories the same way that catering players remove military buildings from theirs. All players know the math to the needs of their city and have designated that space for whatever they need to play their strategy.
And if we Must do production, 3hrs collect form ANY production should suffice, from any tier and sentient - why must it always be boosted Tier 1, please lets get away from that. If the event is opened up to ANY production, you are still allowing small cities their cheap level 1 tier 1 boosted to count and all chapters 5 and up will have at least 3 buildings to choose 3 hr productions from.
Almost finished.
If events should be fun, they should allow players to complete them without straining their cities forward in endless scout and complete provinces. Silly tasks may seem easy but they are the best warm up quests, evens the field for new cities and experienced high level players to build event currency early, then work in some 5min-8hr tasks for workshops and the rest of the collect from your city quests. The whole
"slow down the quests with longer timed tasks" is silly. Let it be fast paced but cap the event. There are X number of artifacts, make 9 possible (the buildings start at lvl 1, plus 9 gets you max lvl 10) if you play the event. Let players play it, let them build and roll currency for the chance at buildings or artifacts or other chest rewards. This is a city "clicker" game, we all want to click away, all the time, at something, anything, don't kill the silly tasks for the ones that make us bored and wait to play again. Endless artifacts is a waste but a huge money maker for the game. If Inno wants money, set a price and let people buy more artifacts, these players are not enjoying event strategy anyways, they will throw down at it until they get what they want. Used to be you could set in on an event and make plans and devise ways to get ahead so you don't miss a good prize day. There were wonders to get and use their bonuses to get to help you. This event, its so slow you are thankful there isn't anything new coming and you can spin out on the last day. But its slow. its so slow and it gets to a point real fast that you cant do more than one quest a day anyways so what's the point. Chapter 14 player gets "scout, gain relics and 5 toolboxes repeat repeat repeat" while chapter 3 player gets "gain 3 enchantments, Buy KP, collect vision vapor". To different chapter players these quests are individually easy, but not for all chapters and all cities. The chapter 3 player just learned and leveled his MA, barely knows how to use it and immediately needs it to be level 5 to continue making 3 enchantments on repeat all event long. those spells take a long time if you dont level the MA. Chapter 14 players have 3 plus days on their scouts, gaining relics means needs more scouts and setting your only, now 5 , workshops to toolboxes after waiting 3 days for your scout is really depressing and frustrating. Not exciting.
Wrapping it up.
Now this is the solve all, besides offering several alternative quests and clarifying why production can be irrelevant to may cities,
Event quests should all, have OR options based on your Chapter OR for cities possibility
Collect 15 Bread from X level workshop OR collect supplies OR make 50 beverages
This covers your "i have 5 required building, the I don't have them group cause they use Alternative Buildings such as wonders or instants and the last OR gives the option to by past making bread and collect supplies for a more tedious by justied answer to not having buildings or instants or wonders.
Collect 3 enchantments or Use 3 enchantments or collect 200 spell fragments
Can make spells no problem, cant make them without taking awhile so you use what you have or you need your spells and opt to disenchant something instead.
Produce 3hr production from boosted tier1, 2,or 3 from X level of buildings, OR Collect X number of Tier 1, 2 and 3, OR Train X number of Squad sizes.
first one lets you make it form any production boosted in your city OR you can collect form your 24hr set buildings or 48 collections etc form event buildings OR if you have no production or very few because you are more military, Squad sizes are an effective alternative. We have 3 buildings to queue up and our queues can take the same amount of time relative to the production quests.
Definitely done.
I wish i had all night to type up more but i do work in the morning.
@qaccy, I hope this satisfies your answer, uncanned and all in a pleasant tone btw
I may of overly clarified, opted for clearer examples then maybe needed but you asked for a non copy /paste , non generic answer, so full TomatoeHu ramble for you
i may even possibly have tried to max character this.... This is all off the top of my head and perhaps, i missed a few usual points or rambled too much here or there and didn't make any clear points. But this is not my first time, probably not the last time giving out better quest examples and alternatives to be made available to Inno, specifically asking for later chapters to have mana and seeds brought in, change the events to include non production, remove scouts and relics for OR's are not a newly stated or newly discussed event talking point. Always brought up to remind Inno, of lists already made and liked, posted on the Beta forum and all server forums, that events are not player friendly, unimaginative and boring with their never ending use of (and now "random" yet repeating ) of terrible and wildly unpopular quest types. My assumption will always be that players are following Beta and all game forums for their servers, that if i could off offhandedly say that production is irrelevant, that would mean something to others reading, my bad. So, all players should all be aware that pumping out production is completely unnecessary and even boring to some players. Players can absolutely chose to never cater, that is a choice not a requirement in the game and its absolutely possible to play without production or workshops maxed level with wonders and event buildings doing all that work for you.