My fellowship finishes the second floor but never the third, not even the first prize after the 75 diamonds. So there's not a whole lot to pull me into the lab, especially knowing how darn expensive it will be to cater (and I'd never fight in the lab; I'm not strong enough). If there were fewer sfs and more troop instants, I would be more inclined to do the third floor. But just for the heck of it, I did finish the spire for the first time today. I wound up spending 25 diamonds on the final big guy and got a 25 percent portal profit for the effort. To me it was okay ... not what I was hoping for but I was just glad to finish it for the first time, just to say I had done it. My team didn't need the points; they weren't going to get beyond silver level anyway, but it was just a personal goal.
Now that I've done it, I doubt that I'll do it again unless Inno makes it worth my while. I'm sure others in the fs might feel the same way. Why not have sfs in the first level, time instants in the second, and troop instants in the third, or some such thing, in addition to the chances for the rare items? Then you'd always feel like you were progressing instead of just mirroring your first or second level gains (for much more expense).
As far as the Moonstone Libraries go, I've only been playing 2 months or so, and I've earned 6 or 7 of the libraries and multiples of everything else. Why not make the rare prizes level specific, like the Moonstone set on level two and the Dwarven Armorers on level three? Then you wouldn't feel so let down if you're working hard on level three and just get the same old same old Moonstones or spell fragments. My friend wants a Moonstone library so I don't propose you do less of them ... just make them level specific to spice up the variety on the different levels. That would make it much more interesting. Level three is HARD to do ... give us some incentive to do it and we'll knock ourselves out trying, lol.
Getting "more" prizes ain't realistic, so if "gradual" rewards would be introduced it would be the same as the diamond modification we had need before. in essense prizes will be taken away from the first half of the tower and added to the latter half.
In essence you get less prizes then now unless you also doe the last part,
Is that what you are aiming for? less prizes for beginners / less active players?
btw the dwarven armourer is for many players a reason to play the spire limiting it's aviablility (and therefore possibility) to the last stage would result in winning this item less times. I love the fact that many of these prizes are also in the random chests.
If you would like to improve the base rewards then it should be transferred from the fellowship reward to the main rewards and this makes the fellowship effort less interesting.
Whatever change you want to make you have to understand that many others will loose the opportunity as a result. prizes do not get magically better they get shuffled around instead.
If your ambitions are bigger than the fellowship result, then you need to find another fellowship with a similar mindset.
There are some tricks you can employ in the last stage of the spire to "guarantee gold" to get everyone moving towards that final goal initially before it becomes naturally, they left that exploit open, are aware of it but seemingly also fine with it, maybe for this reason.
But if your fellowship ain't even getting close to that result then it's pointless to even try, or talking about it.
If you can rally all players to do at least 2 levels, a goal thats within reach of many many many players with ease, then you are already at the stage where you unlock all but the last fellowship reward. thats where you can start considering making the jump. to the last chest as it opens the route for the more active players to already advance since more prizes are guaranteed.
The spire is a fellowship achievement, if your fellowship lacks any ambition, then try to change there minds or find a better one.
If I am not mistaken not so long ago you barely played 1 level because of the same mindset. but we changed it by conversing with you on the forum. (my apology if I am mistaken)
When the spire fellowship part came out I build a document with the name
"how to play the spire for free" this rallied my members to try it and liking it, this initial result of success beyond my expectation led to the result than now we do het gold every week. even before the trophies.
Some people grumble a bit when things arent going there way (sometimes negotiating just sucks with 10 fails in a row), but no one wants to miss the rewards, they are simply too good, so even while saying "not again next week", they still go to the top on there own accord.
So instead of focussing on what is NOT good, you might want to focus about the amazing aspects of the tower rewards, this will give much more motivation to people and positive thingking is a lot more fun than negative thinking.