@Breann
Answer this simple question, please:
If 2 fellowships put in the exact same effort, but one is full of players with premium expansions, which will win?
The truth is always somewhere in the middle. I don't resent people who spend money, I spend some of it myself. I feel like this issue with the event is in comparing players to other players for a limited number of prizes. In the tournaments, anyone who gets a certain number of points gets a certain prizze, regardless of whether they spend a lot of money or none, but in this one, I might spend $100, and someone else spend $1000, only to lose out on the top prize to someone who has spent a $1100.00. It's a fundamental shift in how the game is played to have prizes that you can't guarantee winning unless you are willing to commit an infinite amount of money.
This I actually agree with, it's a somewhat valid point. Although whatever you've used that space for does help you.It certainly doesn't mean I have 23 extra expansions just sitting around empty.
Actually it does. You might not have extra free space but the whole point of expansions is that you have extra space. Regardless of what is in that space, some of it was going to make the event easier. Whether it's because you are producing an extra 100k goods a day, or that many extra tools, or have that much more coin coming in from residences. It doesn't matter what you have done with the 23 extra expansions, it has reduced pressure on other things and made the event easier.Because I have purchased premium expansions doesn't mean I have any extra space.
So you don't have fields of Lv1 workshops? So what... those 31 manufactories mean the orange path is a near auto-complete for such a group, while most others simply don't have that extra space to afford dozens of additional factories + the pop & culture to support them.Either team is capable of the win, regardless of premium expansions purchased. Why? Because every square inch of space in both cities is already being fully utilized. I have 23 expansions and I had no room to build even a single 2x2 level 1 workshop or manufactory, whereas you had a field full of them. I wasn't about to tear down a level 23 manufactory to put up a few level 1 buildings. Because I have purchased premium expansions doesn't mean I have any extra space. My extra space is occupied with 31 manufactories, the residences and workshops needed to support that and the culture needed to support the population. My city is much bigger than yours, as is any city with premium expansions. It certainly doesn't mean I have 23 extra expansions just sitting around empty.
That's right. Tournaments allow anyone who participates to the same level to get the same prize. Fellowship adventures don't. that's my point. They are not similar. One of them has prizes out of reach of most players.Comparing the tournaments to the fellowship adventure is like comparing apples to oranges. They aren't even remotely similar.
This I actually agree with, it's a somewhat valid point. Although whatever you've used that space for does help you.
What I'd like to see addressed is this:
Think about all of the extra work after completing the 3rd stage that rank #51 FS did.
They got absolutely nothing for their extra effort.
And if you say "they could have put in a little more effort and been #50"
Well then what happens to #50? they become number 51, and get absolutely nothing.
No matter what, there are now losers in this game that previously only had guaranteed rewards for a set amount of effort.
That's right. Tournaments allow anyone who participates to the same level to get the same prize. Fellowship adventures don't. that's my point. They are not similar. One of them has prizes out of reach of most players.
Saying you can't compare apples to oranges because they are different is meaningless if the point you're arguing agaisnt is that apples and oranges are different, and a game about apples shouldn't have oranges in it.
We already had that. That's not a win, that's barely a participation ribbon.I think any fellowship that competes and makes an honest effort comes away a winner. Why? Because now they're communicating, now they're working as a team. What did they win if they didn't win a prize? They won the satisfaction of really working like a team and they all just got closer as a single cohesive unit.
@Breann
Here's another way to look at it.
Previously everything in the game required a defined task for a defined reward.
"Travel 5 miles, get a cookie"
Diamond players could go by car, or even teleport if they spent enough. Free players had to walk, or maybe run. This most found acceptable, as everyone could get a cookie.
Now there are only 3 cookies. No matter how fast anyone walks, runs, drives or even teleports, there will be 3 winners and everyone else loses.
That isn't the game many of us signed up for.
We already had that. That's not a win, that's barely a participation ribbon.
What we are having trouble communicating is that this was not advertised as a competition, and Elvenar has never had any competition before (except for ranking points, which have no effect anyone but those who choose to care about them). There is nothing wrong with you liking a competitive element to the game, but it is a change to the game and is unwelcome by a lot of people who have been playing a game that did not include competition before, and that did not reward exclusive prizes for competition.**Just because you decide to compete doesn't mean you should get a prize.**
What part of the word competition don't you understand?
Your inability (or unwillingness) to understand my point does not make it double talk, and doesn't negate my point. Fellowship Adventures represent a fundamental shift in the game's direction, and lots of people don't like it. You introduced apples to oranges in a completely nonsensical fashion. Getting upset that I pointed that out is a nice deflection of the issue, but doesn't fix anything.Stop with your silly double talk and trying to make a point where you have none to make.
Ah, and therein lies your confusion. No other aspect in the game is a competition. The game is designed to be about helping your neighbors and cooperating. We didn't choose to compete. Inno tossed this competition into a game that is not about that and some of us think that is a horrible idea.**Just because you decide to compete doesn't mean you should get a prize.**
So so close to you understanding.. Just a little more reading comprehension and I think you can get there.**Just because you decide to compete doesn't mean you should get a prize.**
What we are having trouble communicating is that this was not advertised as a competition, and Elvenar has never had any competition before (except for ranking points, which have no effect anyone but those who choose to care about them). There is nothing wrong with you liking a competitive element to the game, but it is a change to the game and is unwelcome by a lot of people who have been playing a game that did not include competition before, and that did not reward exclusive prizes for competition.
That's funny because we were aware it was to be a competition and we were eagerly awaiting its arrival. If it is something a lot of people don't want...why did so many hundreds of fellowships take part? Those that don't like to compete do not have to. Nobody is forcing anyone to do anything they don't want to do. If however, they want a reward the Fellowship Adventures offer, then unfortunately for them they will have to compete for it. Most likely 99% of those competing won't win anything so they are better off not trying. It will simply make winning the next one even easier than the first.
Your inability (or unwillingness) to understand my point does not make it double talk, and doesn't negate my point. Fellowship Adventures represent a fundamental shift in the game's direction, and lots of people don't like it. You introduced apples to oranges in a completely nonsensical fashion. Getting upset that I pointed that out is a nice deflection of the issue, but doesn't fix anything.
...and you can continue to do that in all other aspects of the game. Nothing has changed that. Just because you don't like to compete does that mean I shouldn't be allowed to??So so close to you understanding.. Just a little more reading comprehension and I think you can get there.
We. Don't. Want. To. Compete.
We want to complete a task and get a reward.
Nope. It does not mean that. You are free to compete. We are free to agitate for it to not be in Elvenar. You are within your rights to say this is a good change, and we are within our rights to say it is a bad thing. The developers will decide who it's more important to listen to....and you can continue to do that in all other aspects of the game. Nothing has changed that. Just because you don't like to compete does that mean I shouldn't be allowed to??
This game had no competition for years, that's why many of us chose it. There are loads of other games with competition, even inno has a few. If this game is becoming a game of competition, players will find another that doesn't. Judging from the poll (which I know is too small a sample) there are quite a few that feel this way....and you can continue to do that in all other aspects of the game. Nothing has changed that. Just because you don't like to compete does that mean I shouldn't be allowed to??