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    Your Elvenar Team

buildings

  1. 3 ideas for improvement

    These are just ideas and I was wondering what you guys thought. 1. Have a button or tab in the building menu that would make the actual buildings in you city invisible and only show the grid of the city and the shaded blocks where you buildings are. This would allow you to more efficiently...
  2. Selectable List/Table View of Buildings

    While the current City View is beautiful, and I enjoy it a great deal, even at Era 2, I have some difficulty managing Buildings, often clicking on and collecting from the wrong building. In the case of some buildings, like Magic Academy, an unintended click can cost hours or even days, which...
  3. Valentines Buildings

    Kind of an odd question because I think I have a glitch. When I logged in this morning, game showed I had completed the Valentine's event although I'm only on step 19 and the little window for step 19 is still showing,. I clicked on the green lit checkmark and for the little window under it...
  4. Hello Introducing myself

    Hi I'm Ambergris. I started playing elvenar at the end of the summer. I've discovered some things that I should have done differently, so I started in all the worlds. But I also have a question, and I'm not sure if this is the place to ask it or not. I'll ask and if I should ask it somewhere...
  5. Shellizzie

    Opacity while building

    It would be nice to be able to see the roads through the buildings while rearranging or upgrading. Maybe making the buildings see through so that you can see where you are placing them while in building mode.
  6. Is there a web site or internal location for building requirements?

    I am hoping to see buildings, get squares of finished build, # of population additional cost, culture cost, gold supplies and resources needed to build.
  7. OCD & Building Rotation

    I have extreme OCD. That said, I am grateful you CAN'T rotate the buildings. Yes, it does cause a little extra anxiety. But after re-arranging multiple times, I get a city that looks great and always find more space. I look far in advance and plan my upgrades based on research and cleared...
  8. Rotating Buildings

    I think we should be able to rotate buildings in order to fit them into into the spaces we have available. Some of the upgraded buildings are nearly as big as an entire expansion (5x5). More times than not I, and my fellowships members, are stuck with a whole lot of extra space but nothing can...
  9. Streets and Paths

    It would be nice if all buildings that required access to a path or street had an actual graphic showing that it is a part of the grid. Sort of how paths currently behave where they link up with adjacent paths. Some buildings have pathways leading out from them, but they often times do not align...
  10. Elven culture bldgs: U.G.L.Y. *Seriously* need other options

    So Elvenar is, first and foremost, supposed to be a city-building game, right? Well it would be nice to customize our cities with things that don't look like something purchased from the crafts section of A.C. Moore. The truth is (and I'm sorry for being blunt) that the elven culture buildings...
  11. Downgrade buildings

    With limited population, culture, etc there are times when you upgrade one thing and it hampers you from upgrading a different structure later. It would be useful to downgrade a building (sort of an undo) to increase population, culture limits to build something else. I know this goes against...
  12. Suggestion for space restrictions

    Could you make it possible to turn the buildings and other items so they will fit in spaces that aren't oriented the same way as the item. For example, the marble factory is a 2x1. If it was possible to turn it, it could fit into a 1x2 space. This would greatly improve our ability to manage...
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