OIM20
Well-Known Member
Summary:
Where in the past users have requested the ability to downgrade a building for the purposes of saving time/resources on selling and then rebuilding the structure, the suggestion is put forth by @The Fairy and @Darielle to be able to downgrade event or set buildings (specifically referenced is the Moonstone Library) for the purposes of being able to obtain the items offered by the building in a chapter which one has already passed.
For those (like me) who do not have a full ML or aren't that far into the game, please reference this page: https://elvengems.com/spire-new-buildings/. Thank you to the lovely folks at ElvenGems for maintaining their wonderful resources. (I mean that sincerely.) Our focus is on the first three pieces of the set, not the library proper or endless scrolls.
As you can see at that link, the resource output for the Gate, the Gum Tree, and the Mana Plant all change at chapter 9. The Gate changes again at chapters 12 and 14. The Tree changes again at chapters 11 and 12. The Plant remains the same after chapter 9 per that chart, though it hasn't been updated past chapter 15.
The issue at hand in this example is oversupply. Though this can be a regional issue with how cities are moved together on the map when, for lack of a better term, server defragmentation is underway, there seems to be an overall consensus that the library as a complete set has deregulated the markets in certain items. The proposition put forward is to make it possible to regress the building to help ameliorate the issues of oversupply and of trade-hoarding. (See this suggestion thread by @ET-inf3rno for an understanding of that concept if you have not encountered it.)
The ability to downgrade, though, should not be limited just to fixing unforeseen issues (such as market glut). Making the option available to players on all event/set buildings would give them more freedom in structuring their city, allowing them to take full advantage of the output of buildings which did not exist in earlier chapters of their play.
Obviously this isn't professional, though I did play with Inno's innate visuals. This is just a potential of what the screen could look like. It is, however, where I would expect the option to appear. Since this would be a tab on the building's attributes pages, it would be visible to all players, though any restrictions on its use would be applied as they are applied to upgrades currently.
In this example, an instant is used to downgrade, and it is applied in the same way that upgrades are with the Royal Restorations. This should allow for easy transfer of code. This method, 1 square=1 instant, is the method @The Fairy told me she prefers and had in mind with her suggestion of the feature.
- Improved player happiness. The more control players have over the buildings in their city in a city building game, the happier they are. The happier they are, the more likely they are to continue to play. The more they continue to play, the more likely they are to spend money. (Inno is a business with a bottom line; realism is key.)
- Access to a building's function in a chapter the player has already completed but which is more beneficial to them in their city. Consequently, players can then fully appreciate the range of amenities each event/set building developed by Inno's team provides. This will also increase the likelihood that players in later chapters of the game will be interested in more event/set buildings as they will be able to do more with them than simply gain ten buildings that all do the same basic thing at their current chapter. More interest translates into more attempts to obtain event currency in order to obtain more of the buildings, which likely means a influx of income for Inno.
- With respect specifically to the ML, allowing downgrades may alleviate some of the stress on the markets as certain items have glutted market availability.
- Inno would be able to offer players buildings more suited to city development based on how the feature is used. As a background function, I'm sure that Inno collects data on how players interact with the features in their cities and which buildings are used most often. Adding in data from the downgrade feature would allow Inno to see where players are experiencing the highest demand for goods and create new and exciting buildings for future events that provide for that market. Obviously improved buildings/sets in events would encourage players to spend money on diamonds to obtain event currency for a greater chance of winning it.
- The opportunity for Inno's sound effects and animation creation teams to develop unique and intriguing sound effects and animations for the downgrading of buildings.
- The time to/for:
Where in the past users have requested the ability to downgrade a building for the purposes of saving time/resources on selling and then rebuilding the structure, the suggestion is put forth by @The Fairy and @Darielle to be able to downgrade event or set buildings (specifically referenced is the Moonstone Library) for the purposes of being able to obtain the items offered by the building in a chapter which one has already passed.
Maybe we should suggest that it is possible to chapter downgrade buildings - that could solve the gum/bismuth problems and I find that e.g. gum trees are a lot more useful when they give seed instead of gum!
(Yes, I did speak with both @Darielle and @The Fairy before posting this thread. Credit where credit is due, and they both said they were agreeable to my posting the thread for greater community discussion.)I really wish we could do that. I'm lucky I didn't accidentally upgrade the wrong thing the other day, when I would have gone from seeds to moonstone. I agree; seeds are so much more useful.
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Proposal:For those (like me) who do not have a full ML or aren't that far into the game, please reference this page: https://elvengems.com/spire-new-buildings/. Thank you to the lovely folks at ElvenGems for maintaining their wonderful resources. (I mean that sincerely.) Our focus is on the first three pieces of the set, not the library proper or endless scrolls.
As you can see at that link, the resource output for the Gate, the Gum Tree, and the Mana Plant all change at chapter 9. The Gate changes again at chapters 12 and 14. The Tree changes again at chapters 11 and 12. The Plant remains the same after chapter 9 per that chart, though it hasn't been updated past chapter 15.
The issue at hand in this example is oversupply. Though this can be a regional issue with how cities are moved together on the map when, for lack of a better term, server defragmentation is underway, there seems to be an overall consensus that the library as a complete set has deregulated the markets in certain items. The proposition put forward is to make it possible to regress the building to help ameliorate the issues of oversupply and of trade-hoarding. (See this suggestion thread by @ET-inf3rno for an understanding of that concept if you have not encountered it.)
The ability to downgrade, though, should not be limited just to fixing unforeseen issues (such as market glut). Making the option available to players on all event/set buildings would give them more freedom in structuring their city, allowing them to take full advantage of the output of buildings which did not exist in earlier chapters of their play.
____________________________________
Visual Mock-up, Screen:Obviously this isn't professional, though I did play with Inno's innate visuals. This is just a potential of what the screen could look like. It is, however, where I would expect the option to appear. Since this would be a tab on the building's attributes pages, it would be visible to all players, though any restrictions on its use would be applied as they are applied to upgrades currently.
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Pros:- Improved player happiness. The more control players have over the buildings in their city in a city building game, the happier they are. The happier they are, the more likely they are to continue to play. The more they continue to play, the more likely they are to spend money. (Inno is a business with a bottom line; realism is key.)
- Access to a building's function in a chapter the player has already completed but which is more beneficial to them in their city. Consequently, players can then fully appreciate the range of amenities each event/set building developed by Inno's team provides. This will also increase the likelihood that players in later chapters of the game will be interested in more event/set buildings as they will be able to do more with them than simply gain ten buildings that all do the same basic thing at their current chapter. More interest translates into more attempts to obtain event currency in order to obtain more of the buildings, which likely means a influx of income for Inno.
- With respect specifically to the ML, allowing downgrades may alleviate some of the stress on the markets as certain items have glutted market availability.
- Inno would be able to offer players buildings more suited to city development based on how the feature is used. As a background function, I'm sure that Inno collects data on how players interact with the features in their cities and which buildings are used most often. Adding in data from the downgrade feature would allow Inno to see where players are experiencing the highest demand for goods and create new and exciting buildings for future events that provide for that market. Obviously improved buildings/sets in events would encourage players to spend money on diamonds to obtain event currency for a greater chance of winning it.
- The opportunity for Inno's sound effects and animation creation teams to develop unique and intriguing sound effects and animations for the downgrading of buildings.
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Cons:- The time to/for:
- code the ability itself, including debugging;
- code any restrictions on the ability, such as earliest chapter in which it can be accessed;
- code the cost to the player for accessing the ability - e.g. a new item that works similarly to a Royal Restoration.
- creation of any new animations or sound effects (though this can be fun).
- customer service to answer e-mails regarding the feature once implemented (complaints, oopsies, etc.)
- the graphics team to modify the current RR icon or create a new icon for a new 'demolition' item
- the graphics team to modify goods images to show them with a diminishing arrow as in the mock-up screen above
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