Comments and Suggestions from EPL
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1, As always, congratulations to the Elvenar team for excellent artwork and technical production.
2. For me, evolving buildings are a great improvement over building sets - so much more power packed into a smaller space!
I like the concept!
3. Despite the teething problems, I really love the new ‘random quest’ format - and see it as a very positive change from the designers. It is no longer possible for strong players to swamp their cities with lots and lots of tiny little level one buildings and finish the event in three days - which was never the intention for Events!
In our Event Note, we have posted a list of what one typical player encountered in her event to give you an idea of what you may expect; everyone will get similar quests, but in a different order. So now one has to play the event one quest at a time, rather than just reading and reacting to a string of known quests from a 'cheat sheet' - which was never the designer’s intention.
(I spoke with one of the event designers a while back - and they do not want 'cheat sheets'. If they wanted all the players to know exactly what is coming next, they would post a list in the Wiki.)
To me this format is infinitely more satisfying and I am enjoying the event a lot. I think many skeptics, as so often happens in the game, will eventually come to see that this is a more satisfying way to play Events!!
4. There is little doubt that this new event format is going to make events easier and more fun for smaller cities - who in the last few had no chance to finish!
I have always felt that Events should not require you to rip up your city and build itty-bitty little buildings that have no place in your city; it is so nice now to be able to use buildings that are there already!
5. I am really enjoying the event! Very relaxing; and one gets 5 - 10 quests done every day on average without any fuss and bother.
I am particularly enjoying the absence of ‘Upgrade x buildings to level y’ - I hope they will never return.
Events should be FUN - they should not require you to rip your city to pieces to build things that you really don’t want or need!
6. For me this event gets 9 out of 10 - the prizes are a bit ordinary; but not complaining; lots of KP and boosters to be made!!
7. There has been a lot of hoo-hah about the quest changes! I for one am very happy with the changes - I think they are constructive and will improve the game for all of us. They will just take a little time to grow on us.
Generally speaking, the people who run into troubles in this game are those who do not follow the common sense recommendations - and one of those is always keep every building maxed - because it is the best use of space.
The designers expect 'the average player' will design their city this way - and they create events that work with this ‘average city’.
I have been warning people for years - the more you deviate from the 'typical' city set-up, the more likely you will run into problems with game changes! It is perhaps less risky to play conservatively, rather than smarty-pantsing your way through to the end.
I might mention that I have only 5 of the required planks workshops and 8 workshops - which are part of my normal city architecture - and I have already done more than 170 quests without spending Diamonds. So really, the new event format is totally do-able.
8. The last-minute change to the questing system really did not work!
Too many Scout-or-Vapors by far.
Okay, I've got to chime in here, sorry, I just couldn't let this go Jackluyt, partly to illistrate for people still learning about this game and for those new to this forum. I might add, that I read other folks responses about your post too and think they nailed it spot on, but it's late here now and I'm tired, so I'll just post my thoughts on what I underlined and turned bold.
technical production: I think that the random quests come under technical, so I would have to disagree. I like the artwork and yes, I think the Panda looks like he/she is feeding a dog.
‘random quest’ format: THIS random quest format is flawed in major ways... That is what most of the post on this forum are calling attention to, so I'm surprised your happy with it.
I think many skeptics, as so often happens in the game, will eventually come to see that this is a more satisfying way to play Events!!: Judging by my own experiance and reading other people's notes... I think that extremely unlikely.
smaller cities: No matter what size city, we are all being affected by this event in negative ways, whether by participation with the quests or by the forced set up to participate in it.
not require you: No one was required to rip up there city and build itty-bitty little buildings. The fact is, most players take advantage of time between chapters and wait for the event to start and then would set up those "tent" cities to do the events. Sometimes it worked out that you had space, sometimes it didn't. Most of the time it didn't for me, but the phoenix event I was able to. Yes, got a fully upgraded Fire bird... no, even with logging on a lot every day was it possible for me to get more than 4 extra artifacts.
I am really enjoying the event! Very relaxing; and one gets 5 - 10 quests done every day on average without any fuss and bother.: I'm glad you're enjoying this, but I think you are in a very small minority. Yes, it's very relaxing too- especially with scouting times at high levels... I've had only the first few days that I was able to put 7 quests or more behind me a day. Since then, only one other day have I managed more than five. Most of my time has been reading posts on the forum because I'm bloody well scouting again... (sorry, that subject is still grating on raw nerves).
FUN - they should not require you to rip your city to pieces to build things that you really don’t want or need!: I'm not having fun playing this game's events anymore... it's more habit than anything. AS far as build things you really don't want or need... Spot on... Perfectly said. Don't get me started on the Pet Food subject.
hoo-hah about the quest changes! People are pissed off. They used to like this game and many have spent money on it... so it's understandable.
I think they are constructive and will improve the game for all of us. They will just take a little time to grow on us.: I think the issues needed an adjustment, not a spanking with a baseball bat.
Generally speaking, the people who run into troubles in this game are those who do not follow the common sense recommendations - and one of those is always keep every building maxed - because it is the best use of space.: So wrong on so many levels, I'm not sure where to start, but I think one of the folks here already addressed that. I will say that from what I can see, INNO wants things just so, but sets things up and dangles lures out for everyone to spend money on them, then bitches through it's Mods, when someone does take the bait. I can't remember a company so hands off and non-communicative with it's clients, get upset about making money. It's weird, expecially since they have control over how they write the code.
and I have already done more than 170 quests without spending Diamonds.: I don't know how you have done that. I'm buried under a mountainous pile of scouting and my magic accademy caught fire today because I've used it so much. I've even had to fight in the bloody spire to try and get CCs. So, yeah, I thought your statement was quite interesting.
The last-minute change to the questing system really did not work!
Too many Scout-or-Vapors by far.
SPOT ON AND WELL SAID.
I think one thing can be said that we can easily agree on after reading this thread on the forum. INNO's engine in not firing on all cylinders and need a fix.