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@Bricabrac The event is three weeks long, we have had a lot to say about it and what it entails. Many of us track what quests we are getting, some like @MinMax Gamer do very detailed examinations of the data. Are we vocal when we see an issue, of course. Keep in mind, that the forums are just a small section of some of the feedback being received about the event. I have seen many unhappy posts. I do not follow twitter or instagram, but I am fairly certain that the frustration that is being expressed on the forum is also being expressed there.
The frustration is very understandable. If you are a upper level player who it does not make sense to have a chapter -1 boosted t1, those quests are a show stopper and since you could have quests that call up to 7 productions - that could be a full day (sans sleep) of work if you only have 1 brought up. Similar if you have a city built without workshops because you are acquiring supplies from event buildings and ancient wonders, you are also blocked from progress. If you are, like so many of us, getting a ridiculous number of gain relic, scout/research/vv, encounter/tourney encounter quests, and are not close to max chapter, you may be running into what I am and be over-scouted. I don't want to go over the number of provinces needed to open the next chapter.
This event, to me, has fundamental flaws that data mining and looking at the impact of multiple events with these types of quests would have long term should have been done first. And yes, the 'fix' caused more upset, because it worsened the issue of the quests that have a permanent impact on the player's game.
This thread like beta will wind down when live gets chapter 15 and many folks will be focused on that or we are so burned out by this even that we just won't care about anything to do with this game for at least a month.
The frustration is very understandable. If you are a upper level player who it does not make sense to have a chapter -1 boosted t1, those quests are a show stopper and since you could have quests that call up to 7 productions - that could be a full day (sans sleep) of work if you only have 1 brought up. Similar if you have a city built without workshops because you are acquiring supplies from event buildings and ancient wonders, you are also blocked from progress. If you are, like so many of us, getting a ridiculous number of gain relic, scout/research/vv, encounter/tourney encounter quests, and are not close to max chapter, you may be running into what I am and be over-scouted. I don't want to go over the number of provinces needed to open the next chapter.
This event, to me, has fundamental flaws that data mining and looking at the impact of multiple events with these types of quests would have long term should have been done first. And yes, the 'fix' caused more upset, because it worsened the issue of the quests that have a permanent impact on the player's game.
This thread like beta will wind down when live gets chapter 15 and many folks will be focused on that or we are so burned out by this even that we just won't care about anything to do with this game for at least a month.