The Unbeliever
Well-Known Member
No it's not, it's just how RNG's and random variance work;Then the same applies to that 10% chance to get extra essence. It is just anecdotal.
'X' amount of players will end up on the high end of the bell curve and get lucky.
'Y' amount of players will end up on the low end and be somewhat unlucky.
'Z' amount of players will just take it up the bum and get completely screwed due to how math simply works, and because obviously RNGesus really, really hates them!
The majority of players though will end up roughly around the 'average'.
So as mentioned above, if you simply horde up all/most of your essences and spend them at once, then you will cut down on the more swingy results of the RNG.
So say for example Soggy is almost done with Constructs and wants a bunch more Wishing Wells to build his diamonds back up. Thus, he waits until the WW is the daily, and spends say 3500 of his 4500 total essences. (yes, I'm just pulling random numbers outa my backside for this!)
With 3500 essences, it makes much more sense to gamble on the Purple Chest vs. the Dark Wood since in this example, Soggy will have many instances of opening that chest. Thus, the random variance will play far less into the results vs. just opening up say 3x Purple chests and declaring the 10% odds to be total BS!
But if you want lots and lots of different dailies, then you're going to open yourself up to a far greater chance at being ganked by the RNG simply because you're only buying a small number of chests each time, meaning any good/poor luck will seem that much greater.
And of course, because all these events rely on RNG's, there's always the poor sods who end up in that 1-2% of the 'RNG-screwed' camp and will get nothing, despite hitting the 'statistical guarantee', because math is an evil, spiteful thing.