Rocce Sqirl
Active Member
What I loved about the early-May Adventure: Every quest resulted in additions to players’ inventories, although some were hard to acquire (nothing wrong with that). And some required a player to change his usual strategy (I really don’t want to do a 48-hour build, but it’s what the Fellowship needs at the moment).
What I hate about the late-May Adventure (also February’s): The requirements to dump large amounts of hard-won goods and relics into a black hole that gets you nothing in return except maybe a spot farther along on a path. These items would be far more useful trading and building than just throwing them away.
One version of the Adventure is a time-management contest that encourages fellowship members to work together and is accessible to even the newest players. The other is a contest favoring only the rich player by demanding the loss of goods and relics that only the higher-ranked players will have in such quantities (if they even choose to donate) and, thus, puts the Adventure out of the reach of the newer players and thwarts goals of working together.
Add in the Wonder Society, Elvarian Guard and Sack of Coins quests and you add more difficulty but still meet the parameters of quests that, when completed, add to players’ inventories and are still accessible to even the lowest-ranked players.
But the practice of just dumping goods and relics is a detriment to the Adventure and the game and should never be required. It is among reasons why my Fellowship, after a most successful and enjoyable Adventure in early-May, decided not to play the late-May Adventure.
What I hate about the late-May Adventure (also February’s): The requirements to dump large amounts of hard-won goods and relics into a black hole that gets you nothing in return except maybe a spot farther along on a path. These items would be far more useful trading and building than just throwing them away.
One version of the Adventure is a time-management contest that encourages fellowship members to work together and is accessible to even the newest players. The other is a contest favoring only the rich player by demanding the loss of goods and relics that only the higher-ranked players will have in such quantities (if they even choose to donate) and, thus, puts the Adventure out of the reach of the newer players and thwarts goals of working together.
Add in the Wonder Society, Elvarian Guard and Sack of Coins quests and you add more difficulty but still meet the parameters of quests that, when completed, add to players’ inventories and are still accessible to even the lowest-ranked players.
But the practice of just dumping goods and relics is a detriment to the Adventure and the game and should never be required. It is among reasons why my Fellowship, after a most successful and enjoyable Adventure in early-May, decided not to play the late-May Adventure.