@Iyapo1 ,
This new format seems less disruptive.
to whom ????
T1 : (1) 24hr = (3) 3hr basically ... for a person who relys on (5-6) 3hr runs per day....
this is very disruptive , cuts production to almost 50% per day..... ( same thing pretty
much happens by eliminating 15min & 1hr workshop production runs..... )
The whole game is set up tp be as anti social as possible, log once a day, play for 1/2 hr, log out.
Just as there is a huge difference between a newer player and a old player... so too is the gap
between ppl that just log once a day, and those who log 5-6 times a day, and play for 8-12+ hrs/day.
My city is set up for 15 min runs for workshops, and 3 hr runs for resources.....
It might be ok if both brewers and blacksmiths were an equal share of the time need'd,
but its not as I showed in my earlier post.
Why not eliminate all the long production runs, and encourage a bit more .... playing the game ??
Every major waypoint should be a chest, because lets face it.... FAs are a HUGE outlay of time,
for very few prizes..... and basically its there to offer 2 artifacts for the last Event, thats it. If you
made it more competative maybee the same 10 FSs wouldn't populate the top 10 ranks...
For what little you can win or even do in a FA, asking players to now cut production by 50%...
just to compete = many many ppl/FSs will just stop trying and skip the FAs.....