SoggyShorts
Mathematician par Excellence
Now over a month has passed, and the only change is that I have 5 rows of new players to the south. I only checked about 20 of them, and not a single one finished the tutorial.
The only explanations I can think of for me (being at the edge of the world) not being moved after 5 consecutive player movements is that every time an inactive player with my boosts is deleted it is again filled with a new player before the next player movement. That or every single space that has my boosts and is closer to the middle is filled with a "protected" inactive. This could very well continue forever, making player movement virtually useless.
I'd like to suggest again, that the fix may be as simple as:
1. only delete 30 day inactives a few minutes before scheduled player movement
2. move "protected" inactives away from the middle after xx days (again ONLY do this right before a scheduled player movement)
It seems to me that whatever system is in place to move active players towards the middle should be programable in the other direction.
Check if inactive 30 days, and not "protected">
if yes, delete.
if inactive, but protected, move to closest empty hex of same boosts away from middle.
if active move to closest empty hex of same boosts towards from middle.
The only explanations I can think of for me (being at the edge of the world) not being moved after 5 consecutive player movements is that every time an inactive player with my boosts is deleted it is again filled with a new player before the next player movement. That or every single space that has my boosts and is closer to the middle is filled with a "protected" inactive. This could very well continue forever, making player movement virtually useless.
I'd like to suggest again, that the fix may be as simple as:
1. only delete 30 day inactives a few minutes before scheduled player movement
2. move "protected" inactives away from the middle after xx days (again ONLY do this right before a scheduled player movement)
It seems to me that whatever system is in place to move active players towards the middle should be programable in the other direction.
Check if inactive 30 days, and not "protected">
if yes, delete.
if inactive, but protected, move to closest empty hex of same boosts away from middle.
if active move to closest empty hex of same boosts towards from middle.