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    Your Elvenar Team

Release notes version 1.22

DeletedUser6003

Guest
Unfortunately - most of us seem to be getting this information from other members, like you. Thank you, Bricabrac. The responsible thing for Inno to have done would have been to issue a mass e-mail to all players, apologizing for their mistake and explaining their action. A customer-oriented firm would have also just let the points stand - to foster good player relations. But that would be too much to expect from Inno, I guess.

At least they could have mentioned in the release notes, that they have fixed this "bug", and what it means for the individual scores.
 

DeletedUser1996

Guest
Unfortunately - most of us seem to be getting this information from other members, like you. Thank you, Bricabrac. The responsible thing for Inno to have done would have been to issue a mass e-mail to all players, apologizing for their mistake and explaining their action. A customer-oriented firm would have also just let the points stand - to foster good player relations. But that would be too much to expect from Inno, I guess.
Yes -this is correct ! they should have !! but did NOT !
 

DeletedUser2870

Guest
Unfortunately - most of us seem to be getting this information from other members, like you. Thank you, Bricabrac. The responsible thing for Inno to have done would have been to issue a mass e-mail to all players, apologizing for their mistake and explaining their action. A customer-oriented firm would have also just let the points stand - to foster good player relations. But that would be too much to expect from Inno, I guess.

I couldnt have said it better.
People acting like this could easily get fired from a company that does care about customerservice and customersatisfaction.

Everyone already knows communicationskills are not exactly abundant on innogames' part but this really is a new prime example on how to chase away your customers.
 

DeletedUser6471

Guest
Your changes in the wholesaler are terrible! The game admins are very short on communications. I will not be spending another cent on this game.
I don't know why you feel you have to make changes that make it more difficult. I don't play to fight but to build and you've screwed this customer for the last time.
 

DeletedUser3642

Guest
As far as I am concerned the change to the Wholesaler just ruined the game. This was the worst change ever.
BINGO! I will play a game until the "fun factor" is gone then I'll quit. This update has made the game not fun for me. If they want to "slow" a player down then they need to start by changing the tournament tasks on their big tournaments. The winter tournament was forcing people to scout like crazy, obtain relics at record pace, buy tons of KP, etc. These type of tasks majorly speed up the progress.

Also, as a public relations and marketing professional there are key things a company can do to increase purchases. For example, a smart online Facebook "casino" type game can increase the bonuses someone hits for a period of time after a purchase. This causes an association of purchases=more value. When a person makes a purchase and all their coins are gone in 5 minutes, they feel ripped off and are less likely to purchase. In Elvenar's case there are a ton of "smart" things they can do if they want to increase purchases:

1) Reoffer the "startup package" (one time deal) to people that didn't buy the original one after playing the game for a few months. When I first started, I didn't know if it was a game I was going to stick with so I didn't buy the startup package. But had they done a one-time reoffering of the package a month or two later I would have definitely bought it.

2) Have sales where you get more Gems at a reduced rate. I've never seen this done on US servers.

3) Offer a VIP program where you get a certain amount of gems and other benefits for a small monthly fee.

etc.

Frustrating users to try and make more money will only drive them away.
 

DeletedUser61

Guest
My larger city is surrounded by fairly active players who all have the very same boosted goods.
It may seem this way, but it's not actually possible. There are only NINE different city boost configurations, and they are evenly distributed across the map, row by row, and alternate city rows are offset by 50%.
 

DeletedUser6372

Guest
I can see the logic behind the Wholesaler Nerf, but I'm not so sure this is a good idea for the game as a whole in the long run.

A game like this survives on its players. For it to continue to survive, it will need to have more new players coming in than leave. I'm not really concerned about causing an exodus, that's going to be maybe the 5% of the most dramatic and vocal of players, and quite bluntly... good riddance.

The problem here is that it cripples your new player retention, which could very well sink this game long-term. This, combined with the Tournaments For Fellowships Only, means you either join a FS, or you quickly hit the diminishing returns point without any enjoyment, and you leave. Maybe a couple weeks tops.

If the game is intended and centered around Fellowships, there *NEEDS* to be improved tools to help find active FS (see my post in the suggestions forum), and there needs to be improved tools for FS to find active but new players.

I am currently in an amazing Fellowship, but I only got in because I already knew someone in the guild, and I had bonus resources they were lacking. The odds of a newbie finding an active FS and being able to join it are pretty lousy. And without a FS... there's no real incentive to keep playing.

tl;dr version: If you want players to get into fellowships as the 'intended strategy', then help newbies get into them.
 

DeletedUser4537

Guest
It may seem this way, but it's not actually possible. There are only NINE different city boost configurations, and they are evenly distributed across the map, row by row, and alternate city rows are offset by 50%.
No... it is this way. You can look at my explored map itself, find the most active players in the largest cities, and see what their boosts are. I have 94 neighbors -- it is a finite number, and I guarantee that while the map is random... but there is an unfortunate confluence of who is active, and who trades... 9 out of 10 of those players are boosted in Marble and Crystal. This is not conjecture, it is demonstrable fact.
 

DeletedUser1010

Guest
You can shut off the Blue Haze (it was actually giving me headaches). It is in Settings: "Toggle Atmosphere"... so GLAD I found that!
Thank you, thank you, thank you!!!! I never would have found that in settings on my own and I was hating the hazes!!!! lol
 

edeba

Well-Known Member
I found it utterly shocking how low the limit was for actually increased the cost. When I saw that it was tied to level of the main hall I thought a couple thousand at my level. It was 367... It can take up to 6000 to negotiate a single fight...

I seriously do not get why they make these kinds of changes.

I thought it was a poorly thought out idea to even consider and I am in shock at the aggressiveness of implementation of such a terrible idea.

The change to the wholesaler is terrible. That, of all the updates to have been made in the last couple years, could cause me to stop playing. I used the wholesaler on a regular basis and now to have made such a drastic change is very frustrating.
 

DeletedUser4778

Guest
I am expecting unprecedented highs in cross-tier trading, way beyond anything I've seen. This could have a benefit: people might no longer spend too much on tournaments and expect others to fund them because more and more people will refuse to take cross-tier trades. The down side: We will need to be extra careful when clicking in the Trader especially with the pestilence of bugs and cross-tiers plaguing the system.
 

DeletedUser4522

Guest
It may seem this way, but it's not actually possible. There are only NINE different city boost configurations, and they are evenly distributed across the map, row by row, and alternate city rows are offset by 50%.

I would assume that he means that the ACTIVE players have the same boosts, and the INACTIVE players have the "needed" boosts. Active on the trader, or active, period.
 

DeletedUser5747

Guest
Your changes in the wholesaler are terrible! The game admins are very short on communications. I will not be spending another cent on this game.
I don't know why you feel you have to make changes that make it more difficult. I don't play to fight but to build and you've screwed this customer for the last time.
Nothing like a blindside, I scour for info like this so I can forewarn my guilds. I can definitely feel your frustration. In just one of my 4 guilds, three people have quit today, and they were all high ranking players. One was the top scoring player, we went from 25th to 115th. It isn't just the wholesaler, as I play I am finding all kinds of discrepancies that are awfully costly. I went to apply my expansion today, it was 5k yesterday, today 115K for an earned long awaited expansion, what is with the greed, this isn't fun this is politics? Between RL and Elvenar it is just too much. Each upgrade is a downgrade in quality of content and virtue.
 

Ashrem

Oh Wise One
I went to apply my expansion today, it was 5k yesterday, today 115K for an earned long awaited expansion
This does not make any sense. What expansion was 5k yesterday? My Expansion number 3 was 20k before and is still 20k today, so I'm not sure how one went from cheaper to more expensive.
 
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