@SoggyShorts
True. Now I don't mind sitting at the end of the techtree and waiting...for me that's one of the goals anyway.
But for the future of the game, it means there need to be other mechanisms to keep it interesting. I for one surely hope they are not going to introduce yet another set of goods, though I'm pretty sure they will, forcing everyone to have one factory of the 3rd kind as well, since that would cover their 'new content' for 3 more chapters.
And about the space, I mentioned that before: after a certain point there just is not that much incentive to keep expanding on the map. I unlocked "squad-size upgrade 49' last week. So some fights in the provinces will become a bit easier, but so what? Though I keep scouting, I don't really feel the need to complete them since it doesn't add anything to the game for me.
It's why I suggested a tech which would grant an expansion (even without expanding the grit, it just would mean one could get one that normally was reserved for diamonds, making the premium expansion a bit less valuable since it only means you can get it sooner for diamonds).
And yes, they could put up another barrier, but that could possibly drive players away. The way it was done in orcs was not exactly popular.
So if they want to keep the game interesting, new mechanisms are needed. I made a post about the residences to add to the puzzle. Another way would be to have the upgrade for the factories be much more intense, doubling them in size, use of pop and a bit more than that in output, forcing people to sell some factories and replace them with only half the number.
And the beta-forum has had posts with suggestions for years now.