The Spire is designed to entice the entire fellowship together. A mash-up of events and FAs. There are enough individual rewards in the chests to entice a player to climb, and at times to climb beyond the fellowship's range. And there are enough great door prizes to earn if the entire fellowship chooses to up its range. I can see the merit in placing a few extra goodies in the 2nd and 3rd tiers to entice fellowships to come together an make the push. Isn't that what a blueprint's purpose is in the tournaments?
But even in a fellowship which consistantly gets gold and all the amazing goodies that then flow...there is nothing quite like losing a big battle on the 3rd tier, having to back out of catering a couple times and then finally getting to open that chest to discover SFs for your efforts
Ok, you say, keep climbing, there is the big boss and some possible mystery chests still in your future. And nothing really beats the feeling of those SFs a few chests back than a portal profit from the boss. Then again, I suppose this is where the roll of the dice come into things.
Also, it occurs to me that part of the original idea here was to bring back more balance to the disenchanting tool in the MA. Or am I not remembering correctly? The Spire is not our only source of SFs and if anything, having so many of them at any level means less reason to disenchant stuff in the MA.
Compared to the spire disenchanting is no source, 500 spellfragments in the spire is the same as disenchanting 14 spells or a building of 14 squares in size. for others like me is't closer to 9.
Current event asks for 110 vapor to be made, that would be near impossible for most people without the spire. (and most likely the reason those quest are added to entice people to play it)
I am not complaining I am aquiring too many spells in the tournament because I do more in the tournament then average
I am not complaining that I get to often portal boosters, which is beyond useless ty me
I am not complaining I het to much spell fragments because I do more than average in the spire.
But portalboosters are very valuable to others, and plenty others love them
I might have an overflow from spells, but others are struggling for them
We might have to much spell fragments but others still need more.
Whenever we play someting, events, tournament, spire we get cool stuff and we get rubbish, you take 1 with the other.
My main concern is not the vocal portion of the forum, but for every player like myself there is another player on the other end of the spectrum.
And making changes like this hurts them more then it will hurt me.
The OP idea likes to reduce spellfragments from 4900 to 2450 per level a 50% reduction.
with a 50% reduced droprate I would be fine with my current stock for a while but I will be running out of spellfragments soon enough even when I actually do 3 spire levels every week, most people do a lot less than that.
Guess you all are fine going from a little too much (which accumulates over time making it look more than it actually is) back to spell fragment starvation again, that line isn't as far away as many think.