All I can say is WOW! So many pages of unhappy players. Do you think they will get a clue? I sincerely doubt it
I'm thinking when they switched around our Elvenar team they decided to plug in as much as possible from FoE instead of doing anything new and/or improved for Elvenar. Even though I am not a fan of another game being discussed on this forum, this time I'm glad to have read that FoE players don't like this event set up either. So I'm gathering that Inno just doesn't give a damn whether players like what they plop into our game. They appear to have an agenda to erode development by taking a one size fits all path. I won't even go into my disdain for the Spire that apparently came from FoE. Players' enjoyment of the game be damned
I'm really sad to see this game that I loved becoming such a cluster of frustration!
There's honestly nothing wrong with porting FoE elements over here, and many Elvenar elements have been very successfully ported over to FoE... (ie: '3 chest' event system, Grand Prize currency collection w/alternating upgrades + select buildings, 'Crafting' = 'Antiques Dealer', etc...)
The problem here is that the honestly
great FoE aspects we've received here have instead been turned into lazy, uninspired, dumpster fires.
(ie: think of it as FoE getting OT Star Wars and instead we just got fething Disney'd!
)
Take the Spire of Eternal Misery for example, which is just 'high fantasy reskin of Guild Expeditions'...
In the FoE version, Lv's 1 & 2 are pretty easy overall, and even your 'average' casual daily player can chug through Lv2 with only some moderate difficulty. On the other hand, the 'rewards' for Lv1 especially reflect it's ease of play, and only the back half of Lv2 starts to get generally rewarding.
Now Lv3 and especially Lv4 get quite challenging to fight, (not withstanding once you hit stupid-high AW's which here, would be the equivalent of end-game players w/all military AW's @Lv16-20+), and Lv4 especially is a glutton for goods.
BUT
Our Elvenar version, our useless dev team literally just went, "hey guys, let's make everything Lv4 difficulty right from the start - what could possibly go wrong!?!"
So basically everyone who's not a near end-game player with all high level (ie: Lv15/16-20+) AW's and the ability to churn out 10,000's of resources per day is basically just screwed and forever stuck at
maybe completing just Lv1.
Likewise, with this Winter event...
Okay, yes, we FoE players
HATE this prize system with the passion of a thousand burning suns!
BUT!
At least we're 99% guaranteed to land a fully leveled grand prize building just by 100% completing the event... here, they managed to screw even that up, as the ONLY way to get a Lv10, will be to;
1. finish the entire main quest line
2. maximise your daily ribbon collection from around your city. (ie: if you can't manage at least 20 ribbon token collections per day, you're probably screwed)
3. get lucky on the RNG rolls for # of bricks
And completing the main quest line is a bugger for anyone who gets hosed by the 'randumb' nature of the quests themselves...
ie: imagine being the poor sod who gets a 'Scout/Research' or 'collect Vision Vapors' task every other quest for 10-12+ quests, or the poor Ch2-4 player who gets nothing but 'produce goods' and 'produce supplies' for 20-30 quests in a row!
I really wish that the Elvenar team would just get it through their thick skulls that
there is no point in trying to 'balance' the game as a minority of players will ALWAYS find a way to beat your system!!
But instead, they keep punishing the 99% to try and reign in the 1% or so who manage to 'break' the system...
Remember, "
if *everything* is over powered, then *nothing* really is."
The devs need to just stop trying to artificially force across the board balance into the game because all they're doing is burning down the castle to kill a lone bug.